Stendhal Quest Ideas/Game - Jail Break: Difference between revisions
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(Thinking out loud right now. not organized) |
(Thinking out loud right now. not organized) |
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This |
This might be more of a game/player event than a quest. (Game if players vs players, Quest if player vs npcs). |
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Some (small?) number of players start out in jail, break out, and have to get to some |
Some (small?) number of players start out in jail, break out, and have to get to some |
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(food, equipment), to hide better. |
(food, equipment), to hide better. |
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Could be very hard to balance well. Will probably take several |
Could be very hard to balance well. Will probably take several attempts to tune. |
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Conversation on this topic here: https://sourceforge.net/projects/arianne/forums/forum/83598/topic/4657836. |
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All ideas on the forum thread will be integrated in to this page. |
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== NPCs == |
== NPCs == |
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Another cool idea (but probably tough to implement): just found player transparency in the code. |
Another cool idea (but probably tough to implement): just found player transparency in the code. |
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Could implement something like hiding/camouflage, esp along edges of forests, ... |
Could implement something like hiding/camouflage, esp along edges of forests, ... |
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(From capture the flag wiki page: how would a ground-colored outfit look?) |
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Could make it a chained quest: capture a gang leader, everyone in gang |
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* start out with clue to find some low-level member, in town |
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* capture them, need to find out from them where the hideout is. |
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* work your way up, tougher and tougher captures, until "the boss", and probably several of his guards. |
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== How do you capture someone? == |
== How do you capture someone? == |
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