Stendhal Quest Ideas/Game - Jail Break: Difference between revisions
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(Thinking out loud right now. not organized) |
(Thinking out loud right now. not organized) |
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This |
This might be more of a game/player event than a quest. (Game if players vs players, Quest if player vs npcs). |
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Some (small?) number of players start out in jail, break out, and have to get to some |
Some (small?) number of players start out in jail, break out, and have to get to some |
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(food, equipment), to hide better. |
(food, equipment), to hide better. |
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Could be very hard to balance well. Will probably take several |
Could be very hard to balance well. Will probably take several attempts to tune. |
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Conversation on this topic here: https://sourceforge.net/projects/arianne/forums/forum/83598/topic/4657836. |
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All ideas on the forum thread will be integrated in to this page. |
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== NPCs == |
== NPCs == |
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Maybe achievements for staying free, or capturing fugitives. |
Maybe achievements for staying free, or capturing fugitives. |
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Another cool idea (but probably tough to implement): just found player transparency in the code. |
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Could implement something like hiding/camouflage, esp along edges of forests, ... |
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(From capture the flag wiki page: how would a ground-colored outfit look?) |
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Could make it a chained quest: capture a gang leader, everyone in gang |
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* start out with clue to find some low-level member, in town |
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* capture them, need to find out from them where the hideout is. |
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* work your way up, tougher and tougher captures, until "the boss", and probably several of his guards. |
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== How do you capture someone? == |
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One of the main things i don't get yet is how can you capture someone |
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if everyone is the same speed? |
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* you don't, the game is about something else? |
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* projectile weapons |
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** esp from multiple angles, multiple hunters |
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** would be better if there were some skill at shooting |
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*** have to click the direction you want the projectile to go, and if fugitive zags, can dodge |
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* speed modifiers |
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** arrows slow people down, more than, or instead of, damage |
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** maybe a potion can give you brief super speed |
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(Note: i think the same issues probably apply to capture the flag kinds of games) |
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Maybe i need to see how soccer works |
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== Plan == |
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* baby step: NPC that says ouch when hit |
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