Arianne Project Meeting 2010/Talks: Difference between revisions

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{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Top|Developing}}
{{Arianne Project Meeting 2010 Navigation}}
{{Arianne Project Meeting 2010 Navigation}}
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; Video : [http://stendhalgame.org/media/2010-03-14-miguel-history-arianne.avi Video]
; Video : [http://stendhalgame.org/media/2010-03-14-miguel-history-arianne.avi Video]


=== Stendhal : the past three years ===
=== Stendhal: the past three years ===
; Speaker : Katie Russell
; Speaker : Katie Russell
; Language : English
; Language : English
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; Target group : All
; Target group : All
; Abstract : Can anyone name all Stendhal NPCs and describe something interesting about what each does? Without preparation? (honestly... the speaker has no time to prepare...) If anyone can, the Amazing Stendhal Dictionary can! Marvel as she attempts to draw a map of the island and its dungeons, and take each region in turn, describing some history, each NPC's features, and some funny* anecdotes.
; Abstract : Can anyone name all Stendhal NPCs and describe something interesting about what each does? Without preparation? (honestly... the speaker has no time to prepare...) If anyone can, the Amazing Stendhal Dictionary can! Marvel as she attempts to draw a map of the island and its dungeons, and take each region in turn, describing some history, each NPC's features, and some funny* anecdotes.
&lt;nowiki&gt;*&lt;/nowiki&gt;&lt;small&gt;No warranties. She ''thinks'' they are funny....&lt;/small&gt;
<nowiki>*</nowiki><small>No warranties. She ''thinks'' they are funny....</small>
; Review : Wow, I am totally impressed. We have more than 200 NPCs in Stendhal, and Katie was able to name almost all of them with only the [[:Image:worldsmall.png|world map]] as help. I learned both some very interesting in game background of those NPCS and a number of curious facts about their creation.
; Review : Wow, I am totally impressed. We have more than 200 NPCs in Stendhal, and Katie was able to name almost all of them with only the [[:Image:worldsmall.png|world map]] as help. I learned both some very interesting in game background of those NPCS and a number of curious facts about their creation.
; Video: [http://stendhalgame.org/media/2010-03-14-katie-npcs.avi Video]
; Video: [http://stendhalgame.org/media/2010-03-14-katie-npcs.avi Video]
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; Language : English
; Language : English
; Target group : Developers
; Target group : Developers
; Abstract : There are a number of very interesting and complicated things on the feature wish list for Marauroa. As you are probably aware of, KISS (Keep it simple, stupid) is one of the main principles of Marauroa. This of course does not mean that we cannot do complicated things. But it means that complicated things have to be well thought out and should be broken into small parts. In this talk we will present ideas on how to achieve the following &quot;features&quot; and ask for your feedback and suggestions on the issues:
; Abstract : There are a number of very interesting and complicated things on the feature wish list for Marauroa. As you are probably aware of, KISS (Keep it simple, stupid) is one of the main principles of Marauroa. This of course does not mean that we cannot do complicated things. But it means that complicated things have to be well thought out and should be broken into small parts. In this talk we will present ideas on how to achieve the following "features" and ask for your feedback and suggestions on the issues:
:* No more lag caused by MySQL: A totally asynchronous approach to database access
:* No more lag caused by MySQL: A totally asynchronous approach to database access
:* How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs)
:* How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs)