Cluster Support: Difference between revisions
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imported>Hendrik Brummermann jgroups |
imported>Hendrik Brummermann |
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=== Authentication === |
=== Authentication === |
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When the client connects to a different cluster node, it has to authenticate it self. In order to support the inital web based login with a one time secret, the username/password cannot be used. There are two alternatives: |
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* The login secret can be part of MessageS2CForward, This approach has the advantage that code for the login is already there for the web based login. |
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* Use a sessionid that is generated on login and valid until the player logs off (or 5 minutes after he is last seen). This sessionid has to be maintained the server side and a new login message is required. On the positive side this sessionid can be used for reconnecting after the connection was lost. |
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=== Cross node zone change === |
=== Cross node zone change === |
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[[Image:Cross node zone change.png|thumb|Cross node zone change]] |
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Cross node zone change require the client to connect to another server: |
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Problems: |
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* Client may disappear during zone change |
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* Target zone server may be unavailable |
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* See [[Cluster_Support#Online.2FOffline_notifications online/offline]] section. |
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{{br}} |
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=== Cross node teleports === |
=== Cross node teleports === |
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