StendhalRefactoringClassBasics: Difference between revisions
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imported>Winterkoninkje |
imported>Madmetzger Undo revision 11766 by Ufizavipupu (Talk) |
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For example (with some renaming and reorganizing of the above classes): |
For example (with some renaming and reorganizing of the above classes): |
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* [[StendhalRefactoringClassScout| Scout]] — an dexterity/agility-based fighter. (Mostly the same as the current Thief sans Backstabbing, Unlocking, Pocketpicking) |
* [[StendhalRefactoringClassScout| Scout]] — an dexterity/agility-based fighter, forward-observer, and master of the wilds. (Mostly the same as the current [[StendhalRefactoringClassThief| Thief]] sans Backstabbing, Unlocking, Pocketpicking) |
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** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
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** [[StendhalRefactoringClassBravo| Bravo]] — a lithe and flashy duelist who can pinpoint an enemy's most vital areas (i.e. a swashbuckler) |
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** [[StendhalRefactoringClassThief| Thief]] — a devious agility fighter. (Backstabbing, Unlocking, Pocketpicking) |
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** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] — a powerful knight with special skills for conquering the strongest dragons. |
*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] — a powerful knight with special skills for conquering the strongest dragons. |
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** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
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** [[StendhalRefactoringClassPaladin| Paladin]] — (Warrior+Priest) a holy knight. (Sort of a cross between |
** [[StendhalRefactoringClassPaladin| Paladin]] — (Warrior+Priest) a holy knight. (Sort of a cross between Knight and Priest allowing access to both their skills, but not advancing as quickly as either of them does.) |
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* [[StendhalRefactoringClassPriest| Priest]] — a holy magic user. |
* [[StendhalRefactoringClassPriest| Priest]] — a holy magic user. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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* [[StendhalRefactoringClassMage| |
* [[StendhalRefactoringClassMage| Mage]] — an elemental magic user |
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** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
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*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. |
*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. |
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** [[StendhalRefactoringClassEnchanter| Enchanter]] — a magician that can temporarily or permanently enhance equipment with spells. |
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** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive |
Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive Mage (fireball...) or a defensive Mage (ice shield...); an offensive Priest (curse, blight, turn undead...) or a defensive Priest (ward, heal, resurrect...); a ranged Scout (i.e. Archer) or a melee Scout (just hit them really often); a ranged Warrior (e.g. Berserker with the sprinting skill) or a melee Warrior (just hit them really hard). I think this makes for more interesting play since the classes aren't so typecasted. |
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The tree-based class system would allow greater flexibility than the basic class system, like the open system but without requiring strange limitations such as only being able to change armor in town. Classes can only be changed by special NPCs, quests, etc and not in the normal course of a dungeon |
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== Open System == |
== Open System == |
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