Stendhal:0.70: Difference between revisions

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imported>Kymara
add more plans/ stuff which is done
imported>Madmetzger
Undo revision 11767 by Ufizavipupu (Talk)
 
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* Constant change/time unit for monster spawning, for same average respawn time but no memory effect
* Constant change/time unit for monster spawning, for same average respawn time but no memory effect
* Fix attack to include level / change dependence on base attack
* Fix attack to include level / change dependence on base attack
* Allow user to carry up to a set weight of items (depending on level for now, later on constitution?) ''could delay till [[Stendhal:0.80]]''
* Fix deathmatch bugs or refactor Deathmatch completely (see sf bugs tracker entries)
* Player killers marked with an icon
* Player killers marked with an icon
* Player killer icon can be removed only by asking an NPC
* Player killer icon can be removed only by asking an NPC
Line 14: Line 12:


===Items===
===Items===
* Review item weights ''could delay till [[Stendhal:0.80]]''
* items to age or break (see sf features tracker entries) ''could delay till [[Stendhal:0.80]]''
* new image for immortal sword
* new image for immortal sword
* using a balloon within 6 hours of using the last decreases the time on 7 kika to 5 mins
* using a balloon within 6 hours of using the last decreases the time on 7 kika to 5 mins


=Full change log=
===Quests===
* damage calculations place greater emphasis on weapon attack and level
* Mithril armor quest (see http://stendhalxplanner.homelinux.net)
instead of mainly base skills (this means heavy weapons are now better against
* Dishwasher quest (see http://stendhalxplanner.homelinux.net)
strong creatures than a dagger type)
* Pirates Treasure (see http://stendhalxplanner.homelinux.net)
* PVP only enabled for those of close enough level

* constant change/time unit for monster spawning, for same average respawn time but no memory effect
==Website==
* minimap shows protected areas as pale green
* add DM hall of fame section
* away and grumpy message added to player description on 'Look'
* finally fix kill stats
* no XP reward for killing a player

* player killers marked with an icon
==Features==
* healers won't heal player killers (even if they want to pay)
* Allow containers like box/backpack (see sf features tracker entries) ''could delay till [[Stendhal:0.80]]''
* Io Flotto removes player killer icon
* Fix keyring to use containers ''could delay till [[Stendhal:0.80]]''
* using a balloon within 6 hours of using the last decreases the time on 7 kika to 5 mins
* Flower growing see http://stendhalxplanner.homelinux.net)
* using rainbow beans within 6 hours of using the last makes you sick
* Gates see http://stendhalxplanner.homelinux.net)
* although snowballs and vomit are missiles, they don't show stats now
* immortal sword redrawn
* poison prevents you from using double click to walk
* improved stats of : great sword, claymore, vampire sword, fire sword, golden
orc sword
* reduced stats of: sword, katana, scimitar, elvish sword, twin swords
* extra semos chest in ados bank
* script for GM to run which corrects the slot of a player in DM so they can
claim victory
* NPCShoutZone script for GM
* /ban command for GM
* invited guest cannot use invitation scroll to get to church unless the
engaged player is online
* older invitation scrolls with a different format will not work now (magic lost)
* dresses corrected to fit female body better
* a new hair and some new GM outfits
* new players start with a random unisex outfit instead of nekked
* pet Look description tells how hungry it is
* pet Leave and Own refactored, fixed bugs
* NPCs say something when you 'attack' them
* client reports all killers of an entity
* Ognir now distinguishes between bound an unbound rings when fixing
* Wikipedian fixed for new wikipedia.org API
* some wooden furniture items redrawn
* admin inspect and admin destroy now work for contained items too.


[[Category:Development]]
[[Category:Development]]

Latest revision as of 08:05, 24 November 2010

Client

  • Cleanup, ready for New GUI which is planned to be implemented in later versions
  • Minimap to show protected areas

RPG

System

  • Constant change/time unit for monster spawning, for same average respawn time but no memory effect
  • Fix attack to include level / change dependence on base attack
  • Player killers marked with an icon
  • Player killer icon can be removed only by asking an NPC
  • More negative side effects to being a player killer

Items

  • new image for immortal sword
  • using a balloon within 6 hours of using the last decreases the time on 7 kika to 5 mins

Full change log

  • damage calculations place greater emphasis on weapon attack and level

instead of mainly base skills (this means heavy weapons are now better against strong creatures than a dagger type)

  • PVP only enabled for those of close enough level
  • constant change/time unit for monster spawning, for same average respawn time but no memory effect
  • minimap shows protected areas as pale green
  • away and grumpy message added to player description on 'Look'
  • no XP reward for killing a player
  • player killers marked with an icon
  • healers won't heal player killers (even if they want to pay)
  • Io Flotto removes player killer icon
  • using a balloon within 6 hours of using the last decreases the time on 7 kika to 5 mins
  • using rainbow beans within 6 hours of using the last makes you sick
  • although snowballs and vomit are missiles, they don't show stats now
  • immortal sword redrawn
  • poison prevents you from using double click to walk
  • improved stats of : great sword, claymore, vampire sword, fire sword, golden

orc sword

  • reduced stats of: sword, katana, scimitar, elvish sword, twin swords
  • extra semos chest in ados bank
  • script for GM to run which corrects the slot of a player in DM so they can

claim victory

  • NPCShoutZone script for GM
  • /ban command for GM
  • invited guest cannot use invitation scroll to get to church unless the

engaged player is online

  • older invitation scrolls with a different format will not work now (magic lost)
  • dresses corrected to fit female body better
  • a new hair and some new GM outfits
  • new players start with a random unisex outfit instead of nekked
  • pet Look description tells how hungry it is
  • pet Leave and Own refactored, fixed bugs
  • NPCs say something when you 'attack' them
  • client reports all killers of an entity
  • Ognir now distinguishes between bound an unbound rings when fixing
  • Wikipedian fixed for new wikipedia.org API
  • some wooden furniture items redrawn
  • admin inspect and admin destroy now work for contained items too.