StendhalRefactoringItems: Difference between revisions

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imported>Dcfisk
imported>Madmetzger
Undo revision 11778 by Ufizavipupu (Talk)
 
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{{outdated}}
=Items=
==List==
==List==
We can have two types of items lists:
We can have two types of items lists:
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*'''!!Now Alphabetized!!'''
*'''!!Now Alphabetized!!'''
===Basic Attributes===
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior

====Materials====
====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bronze
* Bronze
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* Cotton/Silk
* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Dragon Scales
* Feathers
* Feathers
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* Mithril (extremely light, fantastically rare/expensive)
* Mithril (extremely light, fantastically rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Silver (rare/expensive)
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
** Polished Silver
* Steel
* Steel
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* Tower Shield
* Tower Shield
===Swords===
===Swords===
[[List of possible names for swords]]
====Slashing====
====Slashing====
=====Knife=====
=====Knife=====
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** Potato
** Potato
** Tomatoes
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic


== Properties ==
== Properties ==
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** Rings (2)
** Rings (2)
** Cloak
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* How much they weight in kilograms.
* Tiled id
* Tiled id

(Idea suggested by ''Zuse'')

If the item is enchanted it could be time limited so that it runs out of power after some time.


== Art ==
== Art ==
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.

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