StendhalRefactoringItems: Difference between revisions

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=[http://ecoquvejoz.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
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=[http://ecoquvejoz.co.cc CLICK HERE]=
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==List==
==List==
We can have two types of items lists:
We can have two types of items lists:
* Tibia like list
* Tibia like list
* AD&amp;D like list
* AD&D like list


Tibia is more random, and has more items than AD&amp;D, and you are encourage to upgrade your items, while AD&amp;D abuses a bit of +1,+2.
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2.
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&amp;D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )


We have the next items structure:
We have the next items structure:
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* Blackjack (sap, slapper)
* Blackjack (sap, slapper)
* Club
* Club
** Maquahuitl - has obsidian &quot;blades&quot; on the sides
** Maquahuitl - has obsidian "blades" on the sides
* Crowbar
* Crowbar
* Cudgel
* Cudgel
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* Cinnabar - Mercury
* Cinnabar - Mercury
* Conch Shell Venom
* Conch Shell Venom
* Conus geographus - &quot;Cigarette Snail&quot;
* Conus geographus - "Cigarette Snail"
* Curare
* Curare
* Cyanide - Prussic Acid
* Cyanide - Prussic Acid
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* Cheese
* Cheese


* Fruit&lt;br&gt;have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
** Apple
** Apple
** Apricot
** Apricot
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** Potato
** Potato
** Tomatoes
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&amp;aid=1478459&amp;group_id=1111&amp;atid=351111] for graphics)
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Button mushroom
** Toadstool (toxic)
** Toadstool (toxic)
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** Rings (2)
** Rings (2)
** Cloak
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&amp;aid=1485551&amp;group_id=1111&amp;atid=351111] (which can then be put into the bag)
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* How much they weight in kilograms.
* Tiled id
* Tiled id
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The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.


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[[Category:Development]]
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