StendhalRefactoringItems: Difference between revisions
imported>Dcfisk |
imported>Madmetzger Undo revision 11778 by Ufizavipupu (Talk) |
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{{outdated}} |
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=Items= |
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==List== |
==List== |
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We can have two types of items lists: |
We can have two types of items lists: |
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We have the next items structure: |
We have the next items structure: |
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*'''!!Now Alphabetized!!''' |
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===Basic Attributes=== |
===Basic Attributes=== |
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====Quality==== |
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* Cracked |
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* Fine |
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* Polished |
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* Ragged |
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* Rusty |
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* Sturdy |
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* Sharp |
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* Superior |
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====Materials==== |
====Materials==== |
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This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be... |
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be... |
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* Adamantite (extremely hard, very rare and hard to process) |
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* Wood (chance of catching fire) |
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* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?) |
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* Copper |
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* Bronze |
* Bronze |
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* Ceramic |
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* Silver (rare/expensive) |
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* Copper |
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** Polished Silver |
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* Cotton/Silk |
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* Crystal/Glass (acid and fireproof, risk of shattering) |
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* Diamond (one of the hardest materials that exists) |
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* Dragon Scales |
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* Feathers |
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* Fur (chance of catching fire) |
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* Gem/Precious Stone (widely varried properties depending on stone(s)) |
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* Gold (heavy, soft, very rare/expensive) |
* Gold (heavy, soft, very rare/expensive) |
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* Platinum (very heavy, extremely rare/expensive) |
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* Mithril (extremely light, fantastically rare/expensive) |
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* Gossamer (spider thread) |
* Gossamer (spider thread) |
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* Iron |
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* Cotton/Silk |
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* Leather |
* Leather |
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** Studded Leather |
** Studded Leather |
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** Oilskin Leather (high risk of catching fire) |
** Oilskin Leather (high risk of catching fire) |
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* Mithril (extremely light, fantastically rare/expensive) |
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* Fur (chance of catching fire) |
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* Platinum (very heavy, extremely rare/expensive) |
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* Iron |
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* Silver (rare/expensive, good for channelling magical powers) |
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** Polished Silver |
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* Steel |
* Steel |
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** Damascus Steel |
** Damascus Steel |
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* Ceramic |
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* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?) |
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* Stone |
* Stone |
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* Wood (chance of catching fire) |
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* Gem/Precious Stone (widely varried properties depending on stone(s)) |
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* Crystal/Glass (acid and fireproof, risk of shattering) |
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* Dragon Scales |
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* Feathers |
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====Origin==== |
====Origin==== |
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* Human (plain) |
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* Dwarf (more durable, heavier) |
* Dwarf (more durable, heavier) |
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* Orcish (poor quality, inexpensive, not socially acceptable) |
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* Elven (high quality, generally possessing some form of enchantment) |
* Elven (high quality, generally possessing some form of enchantment) |
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** Drowish (high quality, generally bearing war-minded enchantment) |
** Drowish (high quality, generally bearing war-minded enchantment) |
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* Faerie (usually impractically small, highly enchanted, extremely light) |
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* Goblin (miserable quality, cheap, not socially acceptable) |
* Goblin (miserable quality, cheap, not socially acceptable) |
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* Human (plain) |
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* Orcish (poor quality, inexpensive, not socially acceptable) |
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* Trollish (decent quality, limited scope, very large, extremely heavy) |
* Trollish (decent quality, limited scope, very large, extremely heavy) |
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* Faerie (usually impractically small, highly enchanted, extremely light) |
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====Divine Enchantment==== |
====Divine Enchantment==== |
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* None - neutral item, no special abilities (common) |
* None - neutral item, no special abilities (common) |
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===Shields=== |
===Shields=== |
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====Shape==== |
====Shape==== |
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* Tower Shield |
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* Phalanx Shield |
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* Archer's Shield (round shield attaches to the forearm) |
* Archer's Shield (round shield attaches to the forearm) |
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* Crusader's Shield |
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* Buckler |
* Buckler |
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* Crusader's Shield |
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* Madu |
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* Phalanx Shield |
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* Round Shield (small and large) |
* Round Shield (small and large) |
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* Spiked/Viking Shield |
* Spiked/Viking Shield |
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* Tower Shield |
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* Madu |
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===Swords=== |
===Swords=== |
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[[List of possible names for swords]] |
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====Slashing==== |
====Slashing==== |
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=====Knife===== |
=====Knife===== |
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All knives are one-handed. |
All knives are one-handed. |
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* Balisong |
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* Kris |
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* Crysknife |
* Crysknife |
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* Dan Dao (large knife) |
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* Kris |
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* Kukri (butterfly knife) |
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* Pocketknife (impractical in combat) |
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* Scapel |
* Scapel |
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* Sheepsfoot |
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* Switchblade |
* Switchblade |
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* Dan Dao (large knife) |
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* Tanto |
* Tanto |
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** Ken (rare, used in Buddhist rituals) |
** Ken (rare, used in Buddhist rituals) |
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* Sheepsfoot |
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* Pocketknife (impractical in combat) |
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* Balisong |
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* Kukri (butterfly knife) |
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=====Slashing Blades===== |
=====Slashing Blades===== |
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* Sword ( |
* Bastard-Sword (hand-and-a-half sword) |
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* Katana |
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* Long Sword |
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* Xiphos |
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* Kodachi |
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** Odachi (longer version) |
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* Butterfly Sword (eight chop sword) - used almost exclusively in pairs |
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* Short Sword |
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** Wakizashi |
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* Scimitar |
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* Khopesh (sickle-sword) |
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* Broadsword |
* Broadsword |
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** Ninja-to |
** Ninja-to |
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* Butterfly Sword (eight chop sword) - used almost exclusively in pairs |
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* Runesword |
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* Cutlass |
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* Bastard-Sword (hand-and-a-half sword) |
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** Machete |
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* Falchion |
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* Gladius |
* Gladius |
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** Spatha (longer and straighter) |
** Spatha (longer and straighter) |
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* Falchion |
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* Jian (One AND Two Handed versions) |
* Jian (One AND Two Handed versions) |
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* Katana |
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* Khopesh (sickle-sword) |
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* Kindjal |
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* Kodachi |
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** Odachi (longer version) |
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* Long Sword |
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* Mortuary Sword |
* Mortuary Sword |
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* Pata (includes a gauntlet, so restricts wrist motion, double-bladed) |
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed) |
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* Sax (bowie knife scramasax) |
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* Rapier |
* Rapier |
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** Espada Ropera (sword of the robe) |
** Espada Ropera (sword of the robe) |
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* Reversed Blade |
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* Kindjal |
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* Runesword |
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* Reverse Blade |
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* Cutlass |
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** Machete |
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* Sabre |
* Sabre |
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** Dao (sometimes classified as a broadsword) |
** Dao (sometimes classified as a broadsword) |
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* Sax (bowie knife scramasax) |
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* Scimitar |
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* Short Sword |
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** Wakizashi |
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* Sword (doesn't this seem too vague?) |
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* Two-handed swords |
* Two-handed swords |
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** |
** Claymore (also a shorter, one-handed broadsword w/extensive hand guard) |
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** Tsurugi |
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** Huge sword |
** Huge sword |
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** Nodachi (field sword 6' long, slightly wider than a katana) |
** Nodachi (field sword 6' long, slightly wider than a katana) |
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** Odachi (very long sword) |
** Odachi (very long sword) |
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** Tsurugi |
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** Claymore (also a shorter, one-handed broadsword w/extensive hand guard) |
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** Two-handed broadsword |
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** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect |
** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect |
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* Xiphos |
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====Thrusting==== |
====Thrusting==== |
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=====Dagger===== |
=====Dagger===== |
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All daggers are one-handed. |
All daggers are one-handed. |
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* |
* Athame |
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* Rondel |
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* Katar (punch dagger) |
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* Haladie |
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* Bank |
* Bank |
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* Bich'wa |
* Bich'wa |
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* Jambiya |
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* Dirk |
* Dirk |
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* |
* Haladie |
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* Jambiya |
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* Katar (punch dagger) |
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* Kukri |
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* Rondel |
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=====Thrusting Blades===== |
=====Thrusting Blades===== |
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* Epée |
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* Estoc (Tuck) - armour piercing |
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* Foil |
* Foil |
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* Epée |
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* Misericorde |
* Misericorde |
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* Worm Tooth |
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* Stiletto |
* Stiletto |
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* Worm Tooth |
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* Estoc (Tuck) - armour piercing |
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====Parrying/Secondary Blades==== |
====Parrying/Secondary Blades==== |
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* Main gauche |
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* Manople (parrying and disarming) |
* Manople (parrying and disarming) |
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* Poinard |
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* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords) |
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords) |
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* Main gauche |
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* Poinard |
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====Misc. Blades==== |
====Misc. Blades==== |
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* Flamberge |
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* Sword cane |
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* Terbutje (Not really a sword, but has rows of shark teeth) |
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* Bokken (bokutö) - wooden sword |
* Bokken (bokutö) - wooden sword |
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** Suburito (thicker and heavier) |
** Suburito (thicker and heavier) |
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** Shinai (bamboo slats held together by leather straps) |
** Shinai (bamboo slats held together by leather straps) |
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* Flamberge |
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* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt) |
* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt) |
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* Sword cane |
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* Terbutje (Not really a sword, but has rows of shark teeth) |
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===Axes=== |
===Axes=== |
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====One Handed==== |
====One Handed==== |
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* Adze |
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* Small Axe |
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* Axe (seems awfully vague) |
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* Bullova |
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* Broadaxe |
* Broadaxe |
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* Bullova |
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* Hatchet |
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* Small Axe |
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* Taper Axe |
* Taper Axe |
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* Zaghnal |
* Zaghnal |
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* Hatchet |
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* Adze |
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* Axe (seems awfully vague) |
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====Two Handed==== |
====Two Handed==== |
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* |
* Battle-Axe |
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* Double-Bladed Axe |
* Double-Bladed Axe |
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* Double-Bladed Broadaxe |
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* Dwarvish Axe |
* Dwarvish Axe |
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* Goose Wing Broad Axe |
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* Great Axe |
* Great Axe |
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* Double-Bladed Broadaxe |
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* Battle-Axe |
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* Pick-Axe |
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* Mattock |
* Mattock |
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* |
* Pick-Axe |
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* Two-Handed Axe |
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====Throwing==== |
====Throwing==== |
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* Francisca |
* Francisca |
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** Tomahawk |
** Tomahawk |
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===Polearms and Spears=== |
===Polearms and Spears=== |
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====Polearms==== |
====Polearms==== |
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* Ankus (elephant goad) |
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* Sickle |
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* Bardiche |
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* Bec de Corbin |
* Bec de Corbin |
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* Billhook |
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* Poleaxe |
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* Halbard |
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* Demi-lune (halfmoon) |
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* Partizan |
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* Guisarme |
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** Bill-Guisarme |
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* Rake |
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* Brandestock |
* Brandestock |
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* Chauves Souris |
* Chauves Souris |
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* Demi-lune (halfmoon) |
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* Ranseur |
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* Voulge |
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* Fauchard |
* Fauchard |
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* Guisarme |
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* Partizan |
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** Bill-Guisarme |
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* Halbard |
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* Hoko |
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* Naginata |
* Naginata |
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** Nagamaki (long wrapping) longer, lighter, straighter blade |
** Nagamaki (long wrapping) longer, lighter, straighter blade |
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** Glaive |
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* Partisan |
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* Poleaxe |
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* Rake |
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* Ranseur |
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* Scythe |
* Scythe |
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* Sickle |
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* Billhook |
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* Hoko |
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* Glaive (naginata) |
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* Spetum |
* Spetum |
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* Voulge |
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* Bardiche |
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* Ankus (elephant goad) |
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====Spears==== |
====Spears==== |
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* Assegai |
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* Javelin |
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* Lance |
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* Oxtongue |
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* Pike |
* Pike |
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* Pilum |
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* Spontoon |
* Spontoon |
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* Pilum |
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* Trident |
* Trident |
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* Oxtongue |
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* Assegai |
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* Javelin |
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* Lance |
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===Bludgeons, Hammers and Flails=== |
===Bludgeons, Hammers and Flails=== |
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====Bludgeons==== |
====Bludgeons==== |
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* |
* Aklys |
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* Axe Handle |
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* Mitre |
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* Baton (truncheon) |
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* Blackjack (sap, slapper) |
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* Club |
* Club |
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** Maquahuitl - has obsidian "blades" on the sides |
** Maquahuitl - has obsidian "blades" on the sides |
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* Staff |
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** Quarterstaff |
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* Baton (truncheon) |
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** Tonfa (side-handle baton) |
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* Crowbar |
* Crowbar |
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* |
* Cudgel |
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* Axe Handle |
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* Metal Tubing |
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* Tradesman's Hammer |
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* Blackjack (sap, slapper) |
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* Shillelagh |
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* Knobkerrie (knobkerry) |
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* Kegel (bowling pin) dates back before 5,200 B.C. |
* Kegel (bowling pin) dates back before 5,200 B.C. |
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** Loaded Kegel (solid metal core) |
** Loaded Kegel (solid metal core) |
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* Knobkerrie (knobkerry) |
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* Mace |
* Mace |
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** Maul |
** Maul |
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* Metal Tubing |
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* Mitre |
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* Shillelagh |
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* Shovel |
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* Staff |
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** Quarterstaff |
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** Tonfa (side-handle baton) |
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====Hammers==== |
====Hammers==== |
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* Battle Hammer |
* Battle Hammer |
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* Piton Hammer |
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* Tradesman's Hammer |
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* Two-handed hammer |
* Two-handed hammer |
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* War Hammer |
* War Hammer |
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* Piton Hammer |
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====Flails==== |
====Flails==== |
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* Grappling Hook |
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* Heavy Flail |
* Heavy Flail |
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* Lashknife |
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* Light Flair |
* Light Flair |
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* Lashknife |
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* Morningstar (goedendag) |
* Morningstar (goedendag) |
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* Grappling Hook |
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* Nunchaku |
* Nunchaku |
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===Range weapons=== |
===Range weapons=== |
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====Bow==== |
====Bow==== |
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* Prodd |
* Prodd |
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====Misc.==== |
====Misc.==== |
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* Spear (now mentioned above) |
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* Throwing knifes |
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** African Throwing Knife |
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* Atl-Atl (spear thrower) |
* Atl-Atl (spear thrower) |
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* Sling |
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** Staff Sling |
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* Chakram |
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* Fishing Spear |
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* Shurikin |
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* Blowpipe |
* Blowpipe |
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* Dart |
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* Bola |
* Bola |
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** War Bola |
** War Bola |
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* Boomerang |
* Boomerang |
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* Boulder (Impractical, but if you're dealing with a giant...) |
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* Bullwhip |
* Bullwhip |
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* Chakram |
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* Dart |
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* Eggs |
* Eggs |
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** Cockatrice Eggs |
** Cockatrice Eggs |
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* Boulder (Impractical, but if you're dealing with a giant...) |
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* Filipino Yo-Yo (studded/spiked/bladed) |
* Filipino Yo-Yo (studded/spiked/bladed) |
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* Fishing Spear |
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* Shurikin |
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* Sling |
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** Staff Sling |
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* Spear (now mentioned above) |
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* Throwing knifes |
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** African Throwing Knife |
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===Projectile Ammunition=== |
===Projectile Ammunition=== |
||
====Structure/Composition==== |
====Structure/Composition==== |
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* Wooden Arrow/Bolt |
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* Feathered Arrow/Bolt |
* Feathered Arrow/Bolt |
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* Orcish Arrow/Bolt |
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* Huge Arrow/Bolt |
* Huge Arrow/Bolt |
||
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.) |
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.) |
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* Orcish Arrow/Bolt |
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* Sling Stone |
* Sling Stone |
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* Wooden Arrow/Bolt |
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====Treatments==== |
====Treatments==== |
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* Poison Arrow/Bolt |
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* Enchanted Arrow/Bolt |
* Enchanted Arrow/Bolt |
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* Flaming Arrow/Bolt |
* Flaming Arrow/Bolt |
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* Poison Arrow/Bolt |
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===Misc. Weapons=== |
===Misc. Weapons=== |
||
* Bagh Nakh (tiger claws) |
* Bagh Nakh (tiger claws) |
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| Line 298: | Line 307: | ||
===Armours=== |
===Armours=== |
||
====Body==== |
====Body==== |
||
* Chain Mail |
|||
* Dress |
* Dress |
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** Rags |
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** Barrel |
** Barrel |
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** Leather Jacket |
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** Rags |
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** Robe |
** Robe |
||
*** Monkrobe |
*** Monkrobe |
||
* Lamellar |
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** Leather Jacket |
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* Leather armor |
* Leather armor |
||
** Studded Leather Armour |
** Studded Leather Armour |
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* Mummy Wrappings |
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* Plate Mail |
* Plate Mail |
||
* Quilted Cotton/Silk |
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* Ring Mail |
|||
* Scale Mail |
* Scale Mail |
||
** Dragon Scales/Scale Mail |
** Dragon Scales/Scale Mail |
||
* Splint Mail |
* Splint Mail |
||
* Ring Mail |
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* Lamellar |
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* Quilted Cotton/Silk |
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* Chain Mail |
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* Mummy Wrappings |
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====Cloak==== |
====Cloak==== |
||
* |
* Cloak of Invisibility |
||
* Cloak of Protection |
* Cloak of Protection |
||
* Cloak of Invisibility |
|||
* Oilskin (potential to catch fire, sheds water) |
* Oilskin (potential to catch fire, sheds water) |
||
* Plain Cloak |
|||
===Boots=== |
===Boots=== |
||
* Jackboots |
|||
* Sandals |
|||
* Leather boots |
* Leather boots |
||
* Shoes |
|||
* Leather Foot Wraps |
* Leather Foot Wraps |
||
* Jackboots |
|||
* Warboots |
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* Metal Shoes |
* Metal Shoes |
||
* Sandals |
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* Shoes |
|||
* Warboots |
|||
===Helmet=== |
===Helmet=== |
||
====Type==== |
====Type==== |
||
* Skullcap |
|||
* Dented Pot |
|||
* Facemask |
|||
* Full Helm |
|||
* Leather Helmet |
|||
* Studded Leather Helmet |
|||
* Chain Mail Helmet |
* Chain Mail Helmet |
||
* Viking Helmet (potentially offensive in combat?) |
|||
* Crown (no real protection, just bougoise) |
* Crown (no real protection, just bougoise) |
||
** Tiara |
** Tiara |
||
* Dented Pot |
|||
* Facemask |
|||
* Full Helm |
|||
* Gloria/Halo (from killing angels of course) |
* Gloria/Halo (from killing angels of course) |
||
* Horns (animal or demon) |
* Horns (animal or demon) |
||
* Leather Helmet |
|||
* Legion Helmet |
* Legion Helmet |
||
* Skullcap |
|||
* Studded Leather Helmet |
|||
* Viking Helmet (potentially offensive in combat?) |
|||
===Leg Armour=== |
===Leg Armour=== |
||
* Leather Leg Armour |
* Leather Leg Armour |
||
* Studded Leather Leg Armour |
** Studded Leather Leg Armour |
||
* |
* Metal Mail Leg Armour (see list of metals above) |
||
* Copper Leg Armour |
|||
* Silver Leg Armour |
|||
* Gold Leg Armour |
|||
* Mithril Leg Armour |
|||
* Blessed Leg Armour |
|||
===Door=== |
===Door=== |
||
* Bone/Flesh |
|||
* Solid Metal |
|||
* Metal Reinforced |
|||
* Wooden (various kinds - soft pine to ironwood) |
|||
* Stone |
|||
* Glass |
* Glass |
||
* Magical |
* Magical |
||
* Metal Reinforced |
|||
* Lattice |
|||
* Solid Metal |
|||
* Bone/Flesh |
|||
* Stone |
|||
* Wooden (various kinds - soft pine to ironwood) |
|||
===Items=== |
===Items=== |
||
* Corpse |
|||
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency? |
|||
* Amulet |
* Amulet |
||
* |
* Bag |
||
* Book |
* Book |
||
** Spellbook |
** Spellbook |
||
* Scroll |
|||
* Key |
|||
* Bottle |
* Bottle |
||
* |
* Corpse |
||
* Feather (different sources bestow abilities) |
|||
* Bag |
|||
* |
* Flowers |
||
* Furniture |
|||
* Key |
|||
* Light Sources |
* Light Sources |
||
** Candle |
** Candle |
||
** Lantern/Lamp |
** Lantern/Lamp |
||
** Torch |
** Torch |
||
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency? |
|||
* Flowers |
|||
* Furniture |
|||
* Feather (different sources bestow abilities) |
|||
* Religious Symbols/Icons |
* Religious Symbols/Icons |
||
* Ring |
|||
* Scroll |
|||
* Tool |
|||
* Wand |
|||
====Gems, Jewels and Precious Stones==== |
====Gems, Jewels and Precious Stones==== |
||
* Agate |
|||
* Amethyst |
|||
* Aquamarine |
|||
* Diamond |
* Diamond |
||
* Ruby |
|||
* Sapphire |
|||
* Opal |
|||
** Black Opal |
|||
* Pearl |
|||
** Black Pearl |
|||
* Emerald |
* Emerald |
||
* Garnet |
* Garnet |
||
* Glass (various colours, can be mistaken for a gem) |
|||
* Amethyst |
|||
* Jasper |
|||
* Jade |
* Jade |
||
* |
* Jasper |
||
* Obsidian |
* Obsidian |
||
* Onyx |
* Onyx |
||
* Opal |
|||
** Black Opal |
|||
* Pearl |
|||
** Black Pearl |
|||
* Ruby |
|||
* Sapphire |
|||
* Topaz |
|||
* Turquoise |
* Turquoise |
||
* Aquamarine |
|||
* Glass |
|||
* Topaz |
|||
====Poisons and Potions==== |
====Poisons and Potions==== |
||
=====Venom/Poisons===== |
=====Venom/Poisons===== |
||
* Spider Venom |
|||
* Scorpion Venom |
|||
* Conch Shell Venom |
|||
* Curare |
|||
* Atropine |
|||
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane |
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane |
||
* Amanita Mushrooms |
|||
** Amanita phalloides - Death Cap |
|||
** Amanita virosa - Destroying Angel |
|||
** Alpha-amanitin |
|||
* Arsenic |
* Arsenic |
||
** Realger |
** Realger |
||
** Orpiment |
** Orpiment |
||
* Atropine |
|||
* Cinnabar - Mercury |
|||
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale |
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale |
||
* Botulusm - Clostridium botulinum |
|||
* Cinnabar - Mercury |
|||
* Conch Shell Venom |
|||
* Conus geographus - "Cigarette Snail" |
|||
* Curare |
|||
* Cyanide - Prussic Acid |
* Cyanide - Prussic Acid |
||
* Heavy Metals (Selenium, lead, etc.) |
|||
* Mandrake |
|||
* Thujone - Artemisia absinthium (wormwood) |
|||
* Hellebore - Helleborus niger/Melampode |
* Hellebore - Helleborus niger/Melampode |
||
* Hemlock - Conium maculatum |
* Hemlock - Conium maculatum |
||
* Ricin |
|||
* Henbane - Hyoscamus niger |
* Henbane - Hyoscamus niger |
||
* Mandrake |
|||
* Amanita Mushrooms |
|||
** Amanita phalloides - Death Cap |
|||
** Amanita virosa - Destroying Angel |
|||
** Alpha-amanitin |
|||
* Muscarine |
* Muscarine |
||
* Opiates - from poppies (Papaver somniferum): Morphine |
* Opiates - from poppies (Papaver somniferum): Morphine |
||
* Ricin |
|||
* Scorpion Venom |
|||
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum |
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum |
||
* Spider Venom |
|||
* Tares - Lolium temulentum |
* Tares - Lolium temulentum |
||
* Thujone - Artemisia absinthium (wormwood) |
|||
* Conus geographus - "Cigarette Snail" |
|||
* Botulusm - Clostridium botulinum |
|||
=====Poisonous Plants===== |
=====Poisonous Plants===== |
||
* Azaleas |
|||
* Rosary Pea |
|||
* Castor Bean |
* Castor Bean |
||
* Cherry Foliage |
|||
* Rhubarb Leaf |
|||
* Daphne Berries |
* Daphne Berries |
||
* Green Red Sage Berries - Lantana camara |
|||
* Jasmine Berries |
|||
* Jimson Weed - Thorn Apple |
|||
* Laurels |
* Laurels |
||
* Mistletoe Berries |
|||
* Rhododendrons |
* Rhododendrons |
||
* Rhubarb Leaf |
|||
* Azaleas |
|||
* Rosary Pea |
|||
* Jasmine Berries |
|||
* Green Red Sage Berries - Lantana camara |
|||
* Yew Berries and Foliage |
* Yew Berries and Foliage |
||
* Cherry Foliage |
|||
* Mistletoe Berries |
|||
* Jimson Weed - Thorn Apple |
|||
====Potions==== |
====Potions==== |
||
* Healing potion |
* Healing potion |
||
| Line 452: | Line 455: | ||
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it. |
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it. |
||
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire. |
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire. |
||
* Bread |
|||
* Cheese |
|||
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types |
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types |
||
** Apple |
** Apple |
||
** |
** Apricot |
||
** Pear |
|||
** Banana |
** Banana |
||
** Blackberry |
|||
** Blueberry |
|||
** Cantaloupe |
|||
** Cherry |
|||
** Date |
** Date |
||
** |
** Fig |
||
** |
** Grape |
||
** |
** Grapefruit |
||
** |
** Kiwi |
||
** |
** Kumquat |
||
** Lime |
** Lime |
||
** Kumquat |
|||
** Plum |
|||
** Apricot |
|||
** Lychee |
** Lychee |
||
** Mango |
** Mango |
||
** |
** Orange |
||
** |
** Papaya |
||
** Peach |
** Peach |
||
** Kiwi |
|||
** Blueberry |
|||
** Pear |
** Pear |
||
** |
** Pineapple |
||
** |
** Plum |
||
** |
** Raspberry |
||
** Rhubarb |
|||
** Strawberry |
|||
** Tangelo |
|||
** Tangerine |
|||
** Watermelon |
** Watermelon |
||
** Cantaloupe |
|||
** Tangelos |
|||
** Grapefruit |
|||
* Vegetables |
|||
** Tomatoes |
|||
** Potato |
|||
** Castor Bean |
|||
* Meat |
* Meat |
||
** Corpse |
|||
** Hunted for |
|||
** Purchased |
** Purchased |
||
** Hunted for |
|||
** Corpse |
|||
* Cheese |
|||
* Bread |
|||
* Sheep food |
* Sheep food |
||
* Vegetables (only included because poisons are derived from these) |
|||
** Castor Bean |
|||
** Potato |
|||
** Tomatoes |
|||
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics) |
|||
** Button mushroom |
|||
** Toadstool (toxic) |
|||
** Many others, so it is harder to learn which ones are toxic |
|||
== Properties == |
== Properties == |
||
| Line 519: | Line 526: | ||
** Rings (2) |
** Rings (2) |
||
** Cloak |
** Cloak |
||
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag) |
|||
* How much they weight in kilograms. |
* How much they weight in kilograms. |
||
* Tiled id |
* Tiled id |
||
(Idea suggested by ''Zuse'') |
|||
If the item is enchanted it could be time limited so that it runs out of power after some time. |
|||
== Art == |
== Art == |
||
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing. |
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing. |
||
<br> |
|||
<br> |
|||
<br> |
|||
---- |
|||
[[StendhalRefactoring| Back to stendhal refactoring page]] <br> |
|||
[[Stendhal | Back to Stendhal main wiki page]] <br> |
|||
[[Category:Development]] |
|||
Latest revision as of 08:03, 24 November 2010
Note: The content on this page is only of historic interest.
List
We can have two types of items lists:
- Tibia like list
- AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
- !!Now Alphabetized!!
Basic Attributes
Quality
- Cracked
- Fine
- Polished
- Ragged
- Rusty
- Sturdy
- Sharp
- Superior
Materials
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
- Adamantite (extremely hard, very rare and hard to process)
- Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
- Bronze
- Ceramic
- Copper
- Cotton/Silk
- Crystal/Glass (acid and fireproof, risk of shattering)
- Diamond (one of the hardest materials that exists)
- Dragon Scales
- Feathers
- Fur (chance of catching fire)
- Gem/Precious Stone (widely varried properties depending on stone(s))
- Gold (heavy, soft, very rare/expensive)
- Gossamer (spider thread)
- Iron
- Leather
- Studded Leather
- Oilskin Leather (high risk of catching fire)
- Mithril (extremely light, fantastically rare/expensive)
- Platinum (very heavy, extremely rare/expensive)
- Silver (rare/expensive, good for channelling magical powers)
- Polished Silver
- Steel
- Damascus Steel
- Stone
- Wood (chance of catching fire)
Origin
- Dwarf (more durable, heavier)
- Elven (high quality, generally possessing some form of enchantment)
- Drowish (high quality, generally bearing war-minded enchantment)
- Faerie (usually impractically small, highly enchanted, extremely light)
- Goblin (miserable quality, cheap, not socially acceptable)
- Human (plain)
- Orcish (poor quality, inexpensive, not socially acceptable)
- Trollish (decent quality, limited scope, very large, extremely heavy)
Divine Enchantment
- None - neutral item, no special abilities (common)
- Cursed - penalty to or opposite ability, cannot be removed (rare)
- Blessed - bonus to abilities (extremely rare)
Shields
Shape
- Archer's Shield (round shield attaches to the forearm)
- Buckler
- Crusader's Shield
- Madu
- Phalanx Shield
- Round Shield (small and large)
- Spiked/Viking Shield
- Tower Shield
Swords
List of possible names for swords
Slashing
Knife
All knives are one-handed.
- Balisong
- Crysknife
- Dan Dao (large knife)
- Kris
- Kukri (butterfly knife)
- Pocketknife (impractical in combat)
- Scapel
- Sheepsfoot
- Switchblade
- Tanto
- Ken (rare, used in Buddhist rituals)
Slashing Blades
- Bastard-Sword (hand-and-a-half sword)
- Broadsword
- Ninja-to
- Butterfly Sword (eight chop sword) - used almost exclusively in pairs
- Cutlass
- Machete
- Falchion
- Gladius
- Spatha (longer and straighter)
- Jian (One AND Two Handed versions)
- Katana
- Khopesh (sickle-sword)
- Kindjal
- Kodachi
- Odachi (longer version)
- Long Sword
- Mortuary Sword
- Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
- Rapier
- Espada Ropera (sword of the robe)
- Reversed Blade
- Runesword
- Sabre
- Dao (sometimes classified as a broadsword)
- Sax (bowie knife scramasax)
- Scimitar
- Short Sword
- Wakizashi
- Sword (doesn't this seem too vague?)
- Two-handed swords
- Claymore (also a shorter, one-handed broadsword w/extensive hand guard)
- Huge sword
- Nodachi (field sword 6' long, slightly wider than a katana)
- Odachi (very long sword)
- Tsurugi
- Two-handed broadsword
- Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect
- Xiphos
Thrusting
Dagger
All daggers are one-handed.
- Athame
- Bank
- Bich'wa
- Dirk
- Haladie
- Jambiya
- Katar (punch dagger)
- Kukri
- Rondel
Thrusting Blades
- Epée
- Estoc (Tuck) - armour piercing
- Foil
- Misericorde
- Stiletto
- Worm Tooth
Parrying/Secondary Blades
- Main gauche
- Manople (parrying and disarming)
- Poinard
- Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
Misc. Blades
- Bokken (bokutö) - wooden sword
- Suburito (thicker and heavier)
- Shinai (bamboo slats held together by leather straps)
- Flamberge
- Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt)
- Sword cane
- Terbutje (Not really a sword, but has rows of shark teeth)
Axes
One Handed
- Adze
- Axe (seems awfully vague)
- Broadaxe
- Bullova
- Hatchet
- Small Axe
- Taper Axe
- Zaghnal
Two Handed
- Battle-Axe
- Double-Bladed Axe
- Double-Bladed Broadaxe
- Dwarvish Axe
- Goose Wing Broad Axe
- Great Axe
- Mattock
- Pick-Axe
- Two-Handed Axe
Throwing
- Francisca
- Tomahawk
Polearms and Spears
Polearms
- Ankus (elephant goad)
- Bardiche
- Bec de Corbin
- Billhook
- Brandestock
- Chauves Souris
- Demi-lune (halfmoon)
- Fauchard
- Guisarme
- Bill-Guisarme
- Halbard
- Hoko
- Naginata
- Nagamaki (long wrapping) longer, lighter, straighter blade
- Glaive
- Partisan
- Poleaxe
- Rake
- Ranseur
- Scythe
- Sickle
- Spetum
- Voulge
Spears
- Assegai
- Javelin
- Lance
- Oxtongue
- Pike
- Pilum
- Spontoon
- Trident
Bludgeons, Hammers and Flails
Bludgeons
- Aklys
- Axe Handle
- Baton (truncheon)
- Blackjack (sap, slapper)
- Club
- Maquahuitl - has obsidian "blades" on the sides
- Crowbar
- Cudgel
- Kegel (bowling pin) dates back before 5,200 B.C.
- Loaded Kegel (solid metal core)
- Knobkerrie (knobkerry)
- Mace
- Maul
- Metal Tubing
- Mitre
- Shillelagh
- Shovel
- Staff
- Quarterstaff
- Tonfa (side-handle baton)
Hammers
- Battle Hammer
- Piton Hammer
- Tradesman's Hammer
- Two-handed hammer
- War Hammer
Flails
- Grappling Hook
- Heavy Flail
- Lashknife
- Light Flair
- Morningstar (goedendag)
- Nunchaku
Range weapons
Bow
Shortbow
- Heavy Shortbow
- Light Shortbow
- Ultra-light Shortbow
Longbow
- Extra-Heavy Longbow
- Tower Longbow
Crossbow
- Arbalest
- Cranquin
- Crossbow
- Light Crossbow
- Assassin's Crossbow (mounted on wrist)
- Dokyu
- Prodd
Misc.
- Atl-Atl (spear thrower)
- Blowpipe
- Bola
- War Bola
- Boomerang
- Boulder (Impractical, but if you're dealing with a giant...)
- Bullwhip
- Chakram
- Dart
- Eggs
- Cockatrice Eggs
- Filipino Yo-Yo (studded/spiked/bladed)
- Fishing Spear
- Shurikin
- Sling
- Staff Sling
- Spear (now mentioned above)
- Throwing knifes
- African Throwing Knife
Projectile Ammunition
Structure/Composition
- Feathered Arrow/Bolt
- Huge Arrow/Bolt
- Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
- Orcish Arrow/Bolt
- Sling Stone
- Wooden Arrow/Bolt
Treatments
- Enchanted Arrow/Bolt
- Flaming Arrow/Bolt
- Poison Arrow/Bolt
Misc. Weapons
- Bagh Nakh (tiger claws)
- Caltrops
Armours
Body
- Chain Mail
- Dress
- Barrel
- Leather Jacket
- Rags
- Robe
- Monkrobe
- Lamellar
- Leather armor
- Studded Leather Armour
- Mummy Wrappings
- Plate Mail
- Quilted Cotton/Silk
- Ring Mail
- Scale Mail
- Dragon Scales/Scale Mail
- Splint Mail
Cloak
- Cloak of Invisibility
- Cloak of Protection
- Oilskin (potential to catch fire, sheds water)
- Plain Cloak
Boots
- Jackboots
- Leather boots
- Leather Foot Wraps
- Metal Shoes
- Sandals
- Shoes
- Warboots
Helmet
Type
- Chain Mail Helmet
- Crown (no real protection, just bougoise)
- Tiara
- Dented Pot
- Facemask
- Full Helm
- Gloria/Halo (from killing angels of course)
- Horns (animal or demon)
- Leather Helmet
- Legion Helmet
- Skullcap
- Studded Leather Helmet
- Viking Helmet (potentially offensive in combat?)
Leg Armour
- Leather Leg Armour
- Studded Leather Leg Armour
- Metal Mail Leg Armour (see list of metals above)
Door
- Bone/Flesh
- Glass
- Magical
- Metal Reinforced
- Solid Metal
- Stone
- Wooden (various kinds - soft pine to ironwood)
Items
- Amulet
- Bag
- Book
- Spellbook
- Bottle
- Corpse
- Feather (different sources bestow abilities)
- Flowers
- Furniture
- Key
- Light Sources
- Candle
- Lantern/Lamp
- Torch
- Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
- Religious Symbols/Icons
- Ring
- Scroll
- Tool
- Wand
Gems, Jewels and Precious Stones
- Agate
- Amethyst
- Aquamarine
- Diamond
- Emerald
- Garnet
- Glass (various colours, can be mistaken for a gem)
- Jade
- Jasper
- Obsidian
- Onyx
- Opal
- Black Opal
- Pearl
- Black Pearl
- Ruby
- Sapphire
- Topaz
- Turquoise
Poisons and Potions
Venom/Poisons
- Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
- Amanita Mushrooms
- Amanita phalloides - Death Cap
- Amanita virosa - Destroying Angel
- Alpha-amanitin
- Arsenic
- Realger
- Orpiment
- Atropine
- Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
- Botulusm - Clostridium botulinum
- Cinnabar - Mercury
- Conch Shell Venom
- Conus geographus - "Cigarette Snail"
- Curare
- Cyanide - Prussic Acid
- Heavy Metals (Selenium, lead, etc.)
- Hellebore - Helleborus niger/Melampode
- Hemlock - Conium maculatum
- Henbane - Hyoscamus niger
- Mandrake
- Muscarine
- Opiates - from poppies (Papaver somniferum): Morphine
- Ricin
- Scorpion Venom
- Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
- Spider Venom
- Tares - Lolium temulentum
- Thujone - Artemisia absinthium (wormwood)
Poisonous Plants
- Azaleas
- Castor Bean
- Cherry Foliage
- Daphne Berries
- Green Red Sage Berries - Lantana camara
- Jasmine Berries
- Jimson Weed - Thorn Apple
- Laurels
- Mistletoe Berries
- Rhododendrons
- Rhubarb Leaf
- Rosary Pea
- Yew Berries and Foliage
Potions
- Healing potion
Food
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it. What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire.
- Bread
- Cheese
- Fruit
have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types- Apple
- Apricot
- Banana
- Blackberry
- Blueberry
- Cantaloupe
- Cherry
- Date
- Fig
- Grape
- Grapefruit
- Kiwi
- Kumquat
- Lime
- Lychee
- Mango
- Orange
- Papaya
- Peach
- Pear
- Pineapple
- Plum
- Raspberry
- Rhubarb
- Strawberry
- Tangelo
- Tangerine
- Watermelon
- Meat
- Corpse
- Hunted for
- Purchased
- Sheep food
- Vegetables (only included because poisons are derived from these)
- Castor Bean
- Potato
- Tomatoes
- Mushrooms (see attachments of [1] for graphics)
- Button mushroom
- Toadstool (toxic)
- Many others, so it is harder to learn which ones are toxic
Properties
We have several common attributes for all the items. Mainly:
- Type (i.e. armour, weapon, etc.)
- Class (i.e. plate, sword, etc.)
- Subclass (i.e. full platemail, slashing, etc.)
And some attributes that only some objects have: What is the base standard for points? Higher numbers look more impressive, but lower numbers are easier to manage.
- Attack
- Defense
- Quantity
Additionally items should explain:
- What slots they can be equipped on
- Head (helmet, crown/tiara, gloria/halo)
- Face (fright/protective masks)
- Amulet/Pendant
- Weapon Hand
- Shield Hand (unavaliable in case of a two-handed weapon)
- Boots
- Gloves
- Greaves (leg armour)
- Rings (2)
- Cloak
- Keyring [2] (which can then be put into the bag)
- How much they weight in kilograms.
- Tiled id
(Idea suggested by Zuse)
If the item is enchanted it could be time limited so that it runs out of power after some time.
Art
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
Back to stendhal refactoring page
Back to Stendhal main wiki page