ArianneMeeting200704: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>Madmetzger
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=Important topics=
=April 2007 Meeting=
*Marauroa 2.0 integration into stendhal
==Important topics==
*CVS usage, branches
==Decisions taken==
*RP creation in small steps
==Log==
*Release before the RP replacement
*Version naming after 0.59
*Project managing and planning
*Quality process
*RP features
**Monsters
**Maps
**Music
*Server replication/Multiserver

=Decisions taken=
* We need other types of ban, like ban user names.
* Other types of animals ( in a similar way to sheep ) like:
** cows
** horses
** donkeys
** dogs
* Drunk players, alcohol will have a similar effect to poison.
* Web interface to server for password changing.
* Several characters per account, and unique character name on whole server.
* Suggested to use email address as account name. ( none will be able to see your account ever ).
* Option to change email address.
* Agreed a procedure to do releases:
** Announce release ( -7 days )
** Code freeze
** Test and review
** Release and branch.
* We agree to work on a simpler way of distributing experimental ( from CVS ) clients, so everyone can test and review server.
* Duplicate our actual structure to host releases so we can test the whole process from end to end:
** Webstart
** Updates
** Server
* Have a daily dump of the database somewhere outside official server.
* Have online a test server to test new features.
* Create milestone for the new RP system.
* Easy the player introduction to game.
* Work on planning the RP features.
* Explain 0.60 related to the progress from 0.50.
* Create a contact page on Wiki to point people to whom refer about things ( maps, sounds, gfx, code, ... )
* Write test cases for stendhal
* Items will show the real value used at the RP.
* Racial/elemental types of damages, for example, a orc-slasher sword.
* Store how many times a player have login.
* Create descriptions of zone to warn players that they are entering a risky area. The description itself would be of a part of the zone and/or the whole zone.
* Gravestone where a player die.

=Log=
<pre>
<pre>
[18:00] <mblanch> *****************************************************************
[18:00] <mblanch> *****************************************************************
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[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once
[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once
[21:07] <Oslsachem> so they could only play with other us players?
[21:07] <Oslsachem> so they could only play with other us players?
[21:07] <durkham> can we then have the tomis send to usa ?
[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :)
[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :)
[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol.
[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol.
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[21:07] <kymara> timothyb89: the german server meant we lost a lot of players
[21:07] <kymara> timothyb89: the german server meant we lost a lot of players
[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns
[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns
[21:08] <Oslsachem> durkham: don't be cruel, US players have their rights too. tomi needs a server for himself ;P
[21:08] <mblanch> :D
[21:08] <durkham> :D
[21:08] <mblanch> Well, I need fresh air :)
[21:08] <mblanch> Well, I need fresh air :)
[21:08] <mblanch> It has been a nice meeting
[21:08] <mblanch> It has been a nice meeting