ArianneMeeting200704: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin |
imported>Madmetzger Undo revision 11785 by Ufizavipupu (Talk) |
||
| (27 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| ⚫ | |||
=April 2007 Meeting= |
|||
| ⚫ | |||
*Marauroa 2.0 integration into stendhal |
*Marauroa 2.0 integration into stendhal |
||
*CVS usage, branches |
*CVS usage, branches |
||
| Line 14: | Line 13: | ||
*Server replication/Multiserver |
*Server replication/Multiserver |
||
=Decisions taken= |
|||
* We need other types of ban, like ban user names. |
* We need other types of ban, like ban user names. |
||
* Other types of animals ( in a similar way to sheep ) like: |
* Other types of animals ( in a similar way to sheep ) like: |
||
| Line 50: | Line 49: | ||
* Gravestone where a player die. |
* Gravestone where a player die. |
||
=Log= |
|||
<pre> |
<pre> |
||
[18:00] <mblanch> ***************************************************************** |
[18:00] <mblanch> ***************************************************************** |
||
| Line 1,092: | Line 1,091: | ||
[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once |
[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once |
||
[21:07] <Oslsachem> so they could only play with other us players? |
[21:07] <Oslsachem> so they could only play with other us players? |
||
[21:07] <durkham> can we then have the tomis send to usa ? |
|||
[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :) |
[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :) |
||
[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol. |
[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol. |
||
| Line 1,098: | Line 1,096: | ||
[21:07] <kymara> timothyb89: the german server meant we lost a lot of players |
[21:07] <kymara> timothyb89: the german server meant we lost a lot of players |
||
[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns |
[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns |
||
[21:08] <Oslsachem> durkham: don't be cruel, US players have their rights too. tomi needs a server for himself ;P |
|||
[21:08] <mblanch> :D |
|||
[21:08] <durkham> :D |
|||
[21:08] <mblanch> Well, I need fresh air :) |
[21:08] <mblanch> Well, I need fresh air :) |
||
[21:08] <mblanch> It has been a nice meeting |
[21:08] <mblanch> It has been a nice meeting |
||