Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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** Cleaned up the tutorial, it was still talking about double clicking for example. |
** Cleaned up the tutorial, it was still talking about double clicking for example. |
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** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
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* There |
* There were suggestions to tell new players about: |
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** Players can run faster than most creatures to get away {{Tracker|3020813}} |
** Players can run faster than most creatures to get away {{Tracker|3020813}} |
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** Player can eat while fighting. {{Tracker|3020115}} |
** Player can eat while fighting. {{Tracker|3020115}} |
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** NPCs selling items (for example xin blanca selling low level items), |
** NPCs selling items (for example xin blanca selling low level items), |
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** quest rewards? |
** quest rewards? |
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* laguz is going to work on the creature based approach |
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach |
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== New dungeons == |
== New dungeons == |
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* killerm proposed the creation of a new Dungeon |
* killerm proposed the creation of a new Dungeon |
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* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
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* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
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* please join |
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail |
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== New quests == |
== New quests == |
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=== Random Teleport === |
=== Random Teleport === |
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===Fetching books quest === |
===Fetching books quest === |
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* omero suggested a repeatable fetch the book quest for different npcs (add quest link) |
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link) |
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* the npc would have the book and the player collects it |
* the npc would have the book and the player collects it |
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* it could be hidden around them for player to find |
* it could be hidden around them for player to find |
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=== Runes quest === |
=== Runes quest === |
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* reading a word from a book to collect which is hidden is similar to a runes quest idea |
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]] |
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* runes could be used to get players into dungeons |
* runes could be used to get players into dungeons |
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== More storage == |
== More storage == |
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* Players ask for more space in chests |
* Players ask for more space in chests {{Tracker|1713621}} |
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* You already get more space as you grow stronger and get access to banks in more cities |
* You already get more space as you grow stronger and get access to banks in more cities |
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* Many players don't seem to use the far chests like Ados or Zara's much |
* Many players don't seem to use the far chests like Ados or Zara's much |
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* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc |
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}} |
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* But putting a big box inside a chest sounds strange |
* But putting a big box inside a chest sounds strange |
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* Changing size of chest mid game is not possible. |
* Changing size of chest mid game is not possible. |
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* Pets could have bag spaces |
* Pets could have bag spaces {{Tracker|1937766}} |
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* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar |
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}} |
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* Portable chests |
* Portable chests |
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== Account and character handling == |
== Account and character handling == |
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* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
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* existing accounts can be merged (see link above) |
* existing accounts can be merged (see link above) |
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== Password Sharing == |
== Password Sharing == |
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* [[Stendhal Rules|rules]] should be translated (start is done, please help) |
* [[Stendhal Rules|rules]] should be translated (start is done, please help) |
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* it is prohibited to share passwords for a number of reasons: |
* it is prohibited to share passwords for a number of reasons: |
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* on http://stendhalgame.org there is a "login" link in the upper right hand corner. |
* on http://stendhalgame.org there is a "login" link in the upper right hand corner. |
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* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button |
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button |
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* the website has information which may also be useful to see in game, e.g. drops from a creature |
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== Testing web starter == |
== Testing web starter == |
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* If you know other languages, please help with that. |
* If you know other languages, please help with that. |
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* Either by improving already existing translations or adding new ones. |
* Either by improving already existing translations or adding new ones. |
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* Oslsachem translated to Spain and offered to do |
* Oslsachem translated to Spain and offered to do Portuguese |
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* omero offered to translate the |
* omero offered to translate the rules to Italian |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
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=== Misc === |
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<torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
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*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
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*[20:49] <kezman> area to trade is need in ados bank |
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*[20:49] <superkym> kezman: noted. |
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=== Translating game === |
=== Translating game === |
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* The translation system we had in place was removed since nobody ever completed 5% of translation needed |
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* It was promised that if anyone completes more than 75% it can be re added |
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* Coding it is rather simple |
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* Commitment would be needed to keep translating new material also |
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*[21:14] <Oslsachem> I wonder if having internationalization for the game is feasible |
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*[21:15] <Oslsachem> or if the grammar system is a problem |
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*[21:15] <superkym> Oslsacheam, oh, isn't that against what you usually cite as a main rule for stendhal? |
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*[21:15] <superkym> That all players should see the same thing? |
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*[21:15] <hendrikus> No, the grammar is not the issue. The problem is that it is a huge amount of work. And everyone who tried has given up after a couple of weeks. |
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*[21:16] <Oslsachem> of course, kym. But in real life we also see the same things and people can speak with customers in different languages |
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*[21:16] <Oslsachem> I am not afraid of the work |
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*[21:21] <Oslsachem> the only worry I have is that the internationalization makes the code more cumbersome, quests for example. |
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*[21:22] <superkym> I have no idea up front how that would be done or maintained. |
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*[21:22] <hendrikus> We had a translation system in place already. |
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*[21:22] <hendrikus> But since nobody ever completed 5%, i removed it. |
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*[21:22] <hendrikus> I promised to readd it, if there is at least 75% translated. |
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*[21:23] <hendrikus> But that will probably take half a year of full time work. |
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*[21:23] <Oslsachem> ok, are the instructions for translating available somewhere? |
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*[21:23] <Oslsachem> so much text? |
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*[21:23] <hendrikus> Oslsachem, i can look for it after the meeting. |
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*[21:24] <Oslsachem> anyway, it would need the commitment of people who writes new content to keep it going. |
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*[21:24] <superkym> Commitment? |
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*[21:24] <hendrikus> I cannot provide a spanish translation for stuff I add. |
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*[21:25] <superkym> What if the people who write new content do not speak every translated language? |
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*[21:25] <Oslsachem> I mean writing the code using templates or whatever |
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*[21:25] <hendrikus> That is as easy as putting _( and ) around every string. |
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*[21:26] <Oslsachem> that's the difficult part? |
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*[21:26] <hendrikus> The difficult part is to stay commited to translate it. |
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*[21:27] <tigertoes> exactly |
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*[21:27] <hendrikus> As I said all people gave up after a couple of weeks. |
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*[21:27] <Oslsachem> the whole tranlation is stored in a single file then? |
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*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne. |
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*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages. |
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</div> |
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== Closing meeting == |
== Closing meeting == |
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* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
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Latest revision as of 20:59, 7 July 2010
First steps of new players
- Some improvements since the last meeting:
- Cleaned up the tutorial, it was still talking about double clicking for example.
- Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
- There were suggestions to tell new players about:
Voice
- A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
- An in-character introduction when you create your account was suggested
- Telling that Semos is a rural town, in need of protection because the army is far away
- And that you are the one who is going to protect it. Well, if you can convince Hayunn that you are strong enough
- NPCs could give more helpful hints when asked help - we'd need hint ideas (omero)
- Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign?
- It needs more NPCs - someone hoeing the weeds in the wheat field? (omero)
- Books in the library could help to add information - we need text ideas
Marking dangerous zones
- Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
- a compas or a thermometer which shows danger of the zone for example
- should dangerous areas be marked using colors on the map?
- Excel file listing number of creatures and their level in every zone: Zone_statistics_without_collision.xls
- A zone is something like int_semos_bank, 0_semos_city (see column A)
- Column D seems to be a good measurement: Density of danger (the sum of the levels of all creatures in there divided by the size of the zone).
- Clever tweaking needed to map those danger levels to player levels.
- I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale.
- Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org
- more guidance for players to find areas that are safe for them
Min level on items
- If new players get a high level item quickly, leveling up may become more difficult (for example because they are not hit anymore and therefore do not get atk/def xp).
- help wanted on creating a list of suggested min levels ({3016679})
- the lowest creature that drops the item can be a starting point for defining minimum levels
- fine tuning needed because:
- strong items with very low probability
- NPCs selling items (for example xin blanca selling low level items),
- quest rewards?
- laguz is going to work on the creature based approach
New dungeons
- killerm proposed the creation of a new Dungeon
- there is a tutorial on how to add maps at HowToUseTiledToCreateStendhalMaps
- Stendhal Creature Ideas explains which information is necessary to create new creatures and HowToAddCreaturesStendhal is the technical counterpart
- please join #arianne on IRC to discuss the creation of new dungeons in great detail
New quests
- omero suggested a 'cheque' you can spend at one of the seller NPC
Random Teleport
- love_puppet suggested that players are teleported at a random time to an area where they have to do some task.
- should have a good reward
- can catch bots
- may be annoying if you are on a journey with friends
Bank Book
- torvald suggested a bank book, which shows all your bank accounts
- being able to remember where you put things or come up with your own organisation system, is a challenge
- perhaps as a good quest reward but maybe not as an item you always keep
Fetching books quest
- omero suggested a repeatable fetch the book quest for different npcs (add quest link)
- the npc would have the book and the player collects it
- it could be hidden around them for player to find
- laguz added to this that something could be forced to be read from the book - a keyword
Runes quest
- reading a word from a book to collect which is hidden is similar to a runes quest idea
- runes could be used to get players into dungeons
More storage
- Players ask for more space in chests #1713621
- You already get more space as you grow stronger and get access to banks in more cities
- Many players don't seem to use the far chests like Ados or Zara's much
- We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc #2933768
- But putting a big box inside a chest sounds strange
- Changing size of chest mid game is not possible.
- Pets could have bag spaces #1937766
- Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar #2974131
- Portable chests
Account and character handling
- hendrik described the changes, which are now summarized at: Stendhal Account Merging
- existing accounts can be merged (see link above)
- I can login my characters "hendrik" and "hendrikus" at the same time even after merging them into one account
- there
will beis a new page variant of on the hall of fame: Me and my friends - merging accounts is optional, it is fine to keep them separated
- server admins can unmerge account, for example in case of password theft
- if someone is password sharing and the other person wants to exploit that, he can simple take all items.
- this has already happened in the past and is no new risk with account merging.
Password Sharing
- rules should be translated (start is done, please help)
- it is prohibited to share passwords for a number of reasons:
- one is that it is very unfair to other players if you let other people make progress on your account.
- that means you didn't make your own progress, someone else did.
- another is that sharing passwords might seem 'ok' between friends, to the friends. but things can turn bad. the friends can steal items from each other and then it makes a support problem when they complain.
- it has wasted a lot of spare time of the developers, therefore it is likely that you get banned
- you should never trust anyone with your password.
Website
- it is possible to change password there
- (next version of Stendhal will have a menu to open the password change page)
- on http://stendhalgame.org there is a "login" link in the upper right hand corner.
- this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
- the website has information which may also be useful to see in game, e.g. drops from a creature
Testing web starter
- please test the web based starter at https://stendhalgame.org/account/mycharacters.html
- click on your character and wait a bit
- does starting the game work for you?
- if you are not using Webstart normally, it will ask you to dowload on the first try.
- it works for axelf, but he only sees the coffee icon instead of the Stendhal logo icon
- tigertoes is missing box of text
Getting the word out
- I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
- So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :)
- how many players can be on at once?
- don't worry about player number limits.
- stendhalgame.org is a real server in a real data center.
- it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
Translating
Translating rules
- We have started to translate the introduction in various languaes.
- A big thank you to every one who worked on that.
- If you know other languages, please help with that.
- Either by improving already existing translations or adding new ones.
- Oslsachem translated to Spain and offered to do Portuguese
- omero offered to translate the rules to Italian
Translating game
- The translation system we had in place was removed since nobody ever completed 5% of translation needed
- It was promised that if anyone completes more than 75% it can be re added
- Coding it is rather simple
- Commitment would be needed to keep translating new material also
Closing meeting
- We'd like to thank everyone for attending.
- We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
- Feel free to join us in #arianne on freenode at any time.