Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Kymara
summarise remaining sections
imported>Kymara
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 8: Line 8:
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
* There have been suggestions to tell new players about:
* There were suggestions to tell new players about:
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
** Player can eat while fighting. {{Tracker|3020115}}
Line 45: Line 45:
** NPCs selling items (for example xin blanca selling low level items),
** NPCs selling items (for example xin blanca selling low level items),
** quest rewards?
** quest rewards?
* laguz is going to work on the creature based approach
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach


== New dungeons ==
== New dungeons ==
Line 52: Line 52:
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* please join #arianne on irc to discuss the creation of new dungeons in great detail
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail




== New quests ==
== New quests ==
* omero suggested a 'cheque' you can spend at one of the seller NPC

* omero suggested a 'cheque' you can spend at one of the seller npc


=== Random Teleport ===
=== Random Teleport ===
Line 74: Line 73:
===Fetching books quest ===
===Fetching books quest ===


* omero suggested a repeatable fetch the book quest for different npcs (add quest link)
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link)
* the npc would have the book and the player collects it
* the npc would have the book and the player collects it
* it could be hidden around them for player to find
* it could be hidden around them for player to find
Line 80: Line 79:


=== Runes quest ===
=== Runes quest ===
* reading a word from a book to collect which is hidden is similar to a runes quest idea (add existing idea link)
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]]
* runes could be used to get players into dungeons
* runes could be used to get players into dungeons


== More storage ==
== More storage ==
* Players ask for more space in chests
* Players ask for more space in chests {{Tracker|1713621}}
* You already get more space as you grow stronger and get access to banks in more cities
* You already get more space as you grow stronger and get access to banks in more cities
* Many players don't seem to use the far chests like Ados or Zara's much
* Many players don't seem to use the far chests like Ados or Zara's much
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc (add tracker)
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}}
* But putting a big box inside a chest sounds strange
* But putting a big box inside a chest sounds strange
* Changing size of chest mid game is not possible.
* Changing size of chest mid game is not possible.
* Pets could have bag spaces (add tracker)
* Pets could have bag spaces {{Tracker|1937766}}
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar (add tracker)
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}}
* Portable chests
* Portable chests



== Account and character handling ==
== Account and character handling ==