Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions

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** Cleaned up the tutorial, it was still talking about double clicking for example.
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
* There have been suggestions to tell new players about:
* There were suggestions to tell new players about:
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
** Player can eat while fighting. {{Tracker|3020115}}
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** NPCs selling items (for example xin blanca selling low level items),
** NPCs selling items (for example xin blanca selling low level items),
** quest rewards?
** quest rewards?
* laguz is going to work on the creature based approach
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach


== New dungeons ==
== New dungeons ==

* killerm proposed the creation of a new Dungeon
* killerm proposed the creation of a new Dungeon
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* please join #arianne on irc to discuss the creation of new dungeons in great detail
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail




== New quests ==
== New quests ==
* omero suggested a 'cheque' you can spend at one of the seller NPC

* omero suggested a 'cheque' you can spend at one of the seller npc


=== Random Teleport ===
=== Random Teleport ===
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===Fetching books quest ===
===Fetching books quest ===

* omero suggested a repeatable fetch the book quest for different npcs (add quest link)
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link)
* the npc would have the book and the player collects it
* the npc would have the book and the player collects it
* it could be hidden around them for player to find
* it could be hidden around them for player to find
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=== Runes quest ===
=== Runes quest ===
* reading a word from a book to collect which is hidden is similar to a runes quest idea (add existing idea link)
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]]
* runes could be used to get players into dungeons
* runes could be used to get players into dungeons


== More storage ==
== More storage ==
* Players ask for more space in chests
* Players ask for more space in chests {{Tracker|1713621}}
* You already get more space as you grow stronger and get access to banks in more cities
* You already get more space as you grow stronger and get access to banks in more cities
* Many players don't seem to use the far chests like Ados or Zara's much
* Many players don't seem to use the far chests like Ados or Zara's much
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc (add tracker)
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}}
* But putting a big box inside a chest sounds strange
* But putting a big box inside a chest sounds strange
* Changing size of chest mid game is not possible.
* Changing size of chest mid game is not possible.
* Pets could have bag spaces (add tracker)
* Pets could have bag spaces {{Tracker|1937766}}
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar (add tracker)
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}}
* Portable chests
* Portable chests



== Account and character handling ==
== Account and character handling ==

* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]]
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]]
* existing accounts can be merged (see link above)
* existing accounts can be merged (see link above)
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== Password Sharing ==
== Password Sharing ==

* [[Stendhal Rules|rules]] should be translated (start is done, please help)
* [[Stendhal Rules|rules]] should be translated (start is done, please help)
* it is prohibited to share passwords for a number of reasons:
* it is prohibited to share passwords for a number of reasons:
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* on http://stendhalgame.org there is a "login" link in the upper right hand corner.
* on http://stendhalgame.org there is a "login" link in the upper right hand corner.
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
* the website has information which may also be useful to see in game, e.g. drops from a creature


== Testing web starter ==
== Testing web starter ==
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* If you know other languages, please help with that.
* If you know other languages, please help with that.
* Either by improving already existing translations or adding new ones.
* Either by improving already existing translations or adding new ones.
* Oslsachem translated to Spain and offered to do Protuguese
* Oslsachem translated to Spain and offered to do Portuguese
* omero offered to translate the rules to Italian
* omero offered to translate the rules to Italian

<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
<div style="font-size:14px; font-weight: bold"> TODO </div>

=== Misc ===
<torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature

*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing
*[20:49] <kezman> area to trade is need in ados bank
*[20:49] <superkym> kezman: noted.


=== Translating game ===
=== Translating game ===
* The translation system we had in place was removed since nobody ever completed 5% of translation needed
* It was promised that if anyone completes more than 75% it can be re added
* Coding it is rather simple
* Commitment would be needed to keep translating new material also


*[21:14] <Oslsachem> I wonder if having internationalization for the game is feasible
*[21:15] <Oslsachem> or if the grammar system is a problem
*[21:15] <superkym> Oslsacheam, oh, isn't that against what you usually cite as a main rule for stendhal?
*[21:15] <superkym> That all players should see the same thing?
*[21:15] <hendrikus> No, the grammar is not the issue. The problem is that it is a huge amount of work. And everyone who tried has given up after a couple of weeks.
*[21:16] <Oslsachem> of course, kym. But in real life we also see the same things and people can speak with customers in different languages
*[21:16] <Oslsachem> I am not afraid of the work
*[21:21] <Oslsachem> the only worry I have is that the internationalization makes the code more cumbersome, quests for example.
*[21:22] <superkym> I have no idea up front how that would be done or maintained.
*[21:22] <hendrikus> We had a translation system in place already.
*[21:22] <hendrikus> But since nobody ever completed 5%, i removed it.
*[21:22] <hendrikus> I promised to readd it, if there is at least 75% translated.
*[21:23] <hendrikus> But that will probably take half a year of full time work.
*[21:23] <Oslsachem> ok, are the instructions for translating available somewhere?
*[21:23] <Oslsachem> so much text?
*[21:23] <hendrikus> Oslsachem, i can look for it after the meeting.
*[21:24] <Oslsachem> anyway, it would need the commitment of people who writes new content to keep it going.
*[21:24] <superkym> Commitment?
*[21:24] <hendrikus> I cannot provide a spanish translation for stuff I add.
*[21:25] <superkym> What if the people who write new content do not speak every translated language?
*[21:25] <Oslsachem> I mean writing the code using templates or whatever
*[21:25] <hendrikus> That is as easy as putting _( and ) around every string.
*[21:26] <Oslsachem> that's the difficult part?
*[21:26] <hendrikus> The difficult part is to stay commited to translate it.
*[21:27] <tigertoes> exactly
*[21:27] <hendrikus> As I said all people gave up after a couple of weeks.
*[21:27] <Oslsachem> the whole tranlation is stored in a single file then?
*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne.
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages.

</div>


== Closing meeting ==
== Closing meeting ==
* We'd like to thank everyone for attending.

* We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
* I like to thank everyone for attending.
* We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time.
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time.