Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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** Cleaned up the tutorial, it was still talking about double clicking for example. |
** Cleaned up the tutorial, it was still talking about double clicking for example. |
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** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
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* There |
* There were suggestions to tell new players about: |
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** Players can run faster than most creatures to get away {{Tracker|3020813}} |
** Players can run faster than most creatures to get away {{Tracker|3020813}} |
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** Player can eat while fighting. {{Tracker|3020115}} |
** Player can eat while fighting. {{Tracker|3020115}} |
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* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
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* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
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* more guidance for players to find areas that are safe for them |
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== Min level on items == |
== Min level on items == |
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** NPCs selling items (for example xin blanca selling low level items), |
** NPCs selling items (for example xin blanca selling low level items), |
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** quest rewards? |
** quest rewards? |
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* laguz is going to work on the creature based approach |
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach |
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== New dungeons == |
== New dungeons == |
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* killerm proposed the creation of a new Dungeon |
* killerm proposed the creation of a new Dungeon |
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* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
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* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
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* please join |
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail |
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* more guidance for players to find areas that are save for them |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
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== First steps of new players / new quests == |
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*[20:32] <laguz> maybe it make sense to split the library in different scopes and add some quests to it |
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*[20:33] <laguz> so the players are "forced" to read them^^ |
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*[20:33] <omero> ah, on the subject of the library |
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*[20:33] <laguz> yes |
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*[20:33] <omero> how about having the 'fetch the book' quest repeatable (sort of pizza delivery reversed)? |
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*[20:33] <laguz> parts for fight, world etc..or what ever |
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*[20:33] <omero> it would encourage travelling |
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*[20:33] <superkym> omero: sure, that's a nice idea, i like that |
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*[20:34] <hendrikus> Or we could have quests sending players into certain dungeons. |
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*[20:34] <superkym> the one we already have for ceryl and jynath but add more than just jynath? |
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*[20:34] <omero> precisely, superkym |
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*[20:34] <tigertoes> yes |
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*[20:34] <omero> more 'book holders' |
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*[20:35] <laguz> but the books should not be just given by the NPC |
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*[20:35] <laguz> the players have to move and read/look arround |
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*[20:35] <omero> hidden? |
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*[20:35] <laguz> maybe a keyword read out of the books |
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*[20:36] <hendrikus> In that case it may be a good idea to use something else beside books. |
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*[20:36] <laguz> so the player can tell it the NPC and get the book for the keyword |
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*[20:36] <omero> there's lots of chest that would be nice if could be opened (maybe booby trapped) |
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*[20:36] <hendrikus> For example let players collect runes that are hidden in the world. |
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*[20:36] <madmetzger> that sounds like nice idea for luring players into dungeons |
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*[20:37] <tigertoes> and once they have gone there, they can be considered safe areas for them? |
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*[20:37] <hendrikus> Of course it requires some thinking to make sure that players are sent to dungeons approriate for their levels. |
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*[20:37] <omero> and it would make more thinkfull play instead of bash-the-monster |
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*[20:37] <hendrikus> yes |
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== New quests == |
== New quests == |
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* omero suggested a 'cheque' you can spend at one of the seller NPC |
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* omero suggested a 'cheque' you can spend at one of the seller npc |
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=== Random Teleport === |
=== Random Teleport === |
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* perhaps as a good quest reward but maybe not as an item you always keep |
* perhaps as a good quest reward but maybe not as an item you always keep |
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== |
===Fetching books quest === |
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* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link) |
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* the npc would have the book and the player collects it |
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* it could be hidden around them for player to find |
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* laguz added to this that something could be forced to be read from the book - a keyword |
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=== Runes quest === |
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*[20:40] <laguz> couldnt we add the option to buy more space for the chests? |
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* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]] |
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*[20:40] <superkym> laguz, we are (slowly) working on containers |
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* runes could be used to get players into dungeons |
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*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc |
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*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities. |
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== More storage == |
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*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all! |
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* Players ask for more space in chests {{Tracker|1713621}} |
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*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it |
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* You already get more space as you grow stronger and get access to banks in more cities |
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*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose |
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* Many players don't seem to use the far chests like Ados or Zara's much |
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*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
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* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}} |
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*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^ |
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* But putting a big box inside a chest sounds strange |
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*[20:43] hendrikus has bank accounts at two different banks in real life. |
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* |
* Changing size of chest mid game is not possible. |
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* Pets could have bag spaces {{Tracker|1937766}} |
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*[20:43] <hendrikus> Yes. |
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* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}} |
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*[20:44] <tigertoes> could be something like the locked box thing in banks |
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* Portable chests |
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*[20:44] <superkym> but you can buy a large box to store items |
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*[20:44] <superkym> and that can be put in a chest. |
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*[20:44] <hendrikus> That sounds strange. |
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*[20:44] <superkym> this is a feature we are working on and just need a little help to complete |
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*[20:44] <torvald> afolder for scrolls would be nice too |
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*[20:44] <superkym> oh, ok. |
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*[20:45] <omero> ah, but wouldn't be nice to have a chest in spots like dungeons? sort of secret place (beside the vault) |
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*[20:45] <kezman> yes :D |
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*[20:45] <love_puppet> i was think mabey pets could have bag spaces on them |
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*[20:45] <superkym> omero: i am not sure why semos bank merchants would themselves put a chest there |
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*[20:45] <Oslsachem> having portable bags and having bags represented as physical items is interesting |
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*[20:45] <omero> the spots don't ned to be advertized... not obvious to find |
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*[20:46] <superkym> omero: maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar |
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*[20:46] <kezman> is like chest in cave but make quest first before using |
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*[20:46] <superkym> i like that idea, of hideyholes. but again it needs some work. |
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*[20:46] <Oslsachem> it would be nice that the player was able to carry her chest from the bank to her house for example |
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*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life. |
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*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels |
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*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
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*[20:47] <omero> you have to build up a reserve there... |
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*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is. |
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*[20:48] <Oslsachem> (where) |
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*[20:48] <storyteller> Okay |
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*[20:49] <laguz> i would not add chest to the worls that are bound to a bank |
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*[20:49] <hendrikus> Can we go to the next topic? |
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*[20:49] <superkym> We will summarise all these chest and bag and storage ideas on the meeting page |
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*[20:49] <laguz> players have to leave the dungeons |
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*[20:49] <superkym> So yes, I think go on, as these ideas wil not be forgotten but they need more thought. |
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*[20:49] <kezman> area to trade is need in ados bank |
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*[20:49] <superkym> kezman: noted. |
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== Account and character handling == |
== Account and character handling == |
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* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
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* existing accounts can be merged (see link above) |
* existing accounts can be merged (see link above) |
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* this has already happened in the past and is no new risk with account merging. |
* this has already happened in the past and is no new risk with account merging. |
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== Password Sharing == |
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*[20:59] <omero> is it possible to change password? |
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* [[Stendhal Rules|rules]] should be translated (start is done, please help) |
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*[21:00] <love_puppet> yes on the website |
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* it is prohibited to share passwords for a number of reasons: |
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*[21:00] <hendrikus> On http://stendhalgame.org there is a "login" link in the upper right hand corner. |
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* one is that it is very unfair to other players if you let other people make progress on your account. |
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*[21:01] <storyteller> This login button should be made a little bit more eye-catching |
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* that means you didn't make your own progress, someone else did. |
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*[21:01] <storyteller> I would prefer it in over the "Play now" and over the "Download" button |
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* another is that sharing passwords might seem 'ok' between friends, to the friends. but things can turn bad. the friends can steal items from each other and then it makes a support problem when they complain. |
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* it has wasted a lot of spare time of the developers, therefore it is likely that you get banned |
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* you should never trust anyone with your password. |
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== Website == |
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*[21:01] <tigertoes> also, we should have translations about password sharing |
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* it is possible to change password there |
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*[21:01] <tigertoes> that way we know it is in a language that the players understand |
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* (next version of Stendhal will have a menu to open the password change page) |
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*[21:02] <Oslsachem> it is interesting to translate all the rules, tigertoes |
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* on http://stendhalgame.org there is a "login" link in the upper right hand corner. |
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*[21:02] <tigertoes> all rules would be good, but upassword sharing is very critical |
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* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button |
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* the website has information which may also be useful to see in game, e.g. drops from a creature |
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*[21:01] <superkym> blazins, it is prohibited to share passwords for a number of reasons. I will try to list some |
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*[21:01] <superkym> blazins, one is that it is very unfair to other players if you let other people make progress on your account. |
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*[21:01] <superkym> blazins, that means you didn't make your own progress, someone else did. |
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*[21:02] <superkym> balzins, another is that sharing passwords might seem 'ok' between friends, to the friends. but things can turn bad. the friends can steal items from each other and then it make sa support problem when they complain. |
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*[21:02] <superkym> blazins, it has wasted a lot of time. you should never trust anyone with your password. |
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*[21:02] <hendrikus> Well, it should be obvious to everyone that you don't give your passwords away. |
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</div> |
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== Testing web starter == |
== Testing web starter == |
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* click on your character and wait a bit |
* click on your character and wait a bit |
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* does starting the game work for you? |
* does starting the game work for you? |
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* if you are not using |
* if you are not using Webstart normally, it will ask you to dowload on the first try. |
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* it works for axelf, but he only sees the coffee icon instead of the |
* it works for axelf, but he only sees the coffee icon instead of the Stendhal logo icon |
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* tigertoes is missing box of text |
* tigertoes is missing box of text |
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* If you know other languages, please help with that. |
* If you know other languages, please help with that. |
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* Either by improving already existing translations or adding new ones. |
* Either by improving already existing translations or adding new ones. |
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* Oslsachem translated to Spain and offered to do |
* Oslsachem translated to Spain and offered to do Portuguese |
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* |
* omero offered to translate the rules to Italian |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
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=== Translating game === |
=== Translating game === |
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* The translation system we had in place was removed since nobody ever completed 5% of translation needed |
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* It was promised that if anyone completes more than 75% it can be re added |
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* Coding it is rather simple |
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* Commitment would be needed to keep translating new material also |
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*[21:14] <Oslsachem> I wonder if having internationalization for the game is feasible |
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*[21:15] <Oslsachem> or if the grammar system is a problem |
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*[21:15] <superkym> Oslsacheam, oh, isn't that against what you usually cite as a main rule for stendhal? |
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*[21:15] <superkym> That all players should see the same thing? |
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*[21:15] <hendrikus> No, the grammar is not the issue. The problem is that it is a huge amount of work. And everyone who tried has given up after a couple of weeks. |
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*[21:16] <Oslsachem> of course, kym. But in real life we also see the same things and people can speak with customers in different languages |
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*[21:16] <Oslsachem> I am not afraid of the work |
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*[21:21] <Oslsachem> the only worry I have is that the internationalization makes the code more cumbersome, quests for example. |
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*[21:22] <superkym> I have no idea up front how that would be done or maintained. |
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*[21:22] <hendrikus> We had a translation system in place already. |
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*[21:22] <hendrikus> But since nobody ever completed 5%, i removed it. |
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*[21:22] <hendrikus> I promised to readd it, if there is at least 75% translated. |
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*[21:23] <hendrikus> But that will probably take half a year of full time work. |
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*[21:23] <Oslsachem> ok, are the instructions for translating available somewhere? |
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*[21:23] <Oslsachem> so much text? |
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*[21:23] <hendrikus> Oslsachem, i can look for it after the meeting. |
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*[21:24] <Oslsachem> anyway, it would need the commitment of people who writes new content to keep it going. |
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*[21:24] <superkym> Commitment? |
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*[21:24] <hendrikus> I cannot provide a spanish translation for stuff I add. |
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*[21:25] <superkym> What if the people who write new content do not speak every translated language? |
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*[21:25] <Oslsachem> I mean writing the code using templates or whatever |
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*[21:25] <hendrikus> That is as easy as putting _( and ) around every string. |
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*[21:26] <Oslsachem> that's the difficult part? |
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*[21:26] <hendrikus> The difficult part is to stay commited to translate it. |
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*[21:27] <tigertoes> exactly |
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*[21:27] <hendrikus> As I said all people gave up after a couple of weeks. |
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*[21:27] <Oslsachem> the whole tranlation is stored in a single file then? |
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*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne. |
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*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages. |
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</div> |
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== Closing meeting == |
== Closing meeting == |
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* We'd like to thank everyone for attending. |
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* We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
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* I like to thank everyone for attending. |
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* We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
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* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
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Latest revision as of 20:59, 7 July 2010
First steps of new players
- Some improvements since the last meeting:
- Cleaned up the tutorial, it was still talking about double clicking for example.
- Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
- There were suggestions to tell new players about:
Voice
- A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
- An in-character introduction when you create your account was suggested
- Telling that Semos is a rural town, in need of protection because the army is far away
- And that you are the one who is going to protect it. Well, if you can convince Hayunn that you are strong enough
- NPCs could give more helpful hints when asked help - we'd need hint ideas (omero)
- Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign?
- It needs more NPCs - someone hoeing the weeds in the wheat field? (omero)
- Books in the library could help to add information - we need text ideas
Marking dangerous zones
- Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
- a compas or a thermometer which shows danger of the zone for example
- should dangerous areas be marked using colors on the map?
- Excel file listing number of creatures and their level in every zone: Zone_statistics_without_collision.xls
- A zone is something like int_semos_bank, 0_semos_city (see column A)
- Column D seems to be a good measurement: Density of danger (the sum of the levels of all creatures in there divided by the size of the zone).
- Clever tweaking needed to map those danger levels to player levels.
- I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale.
- Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org
- more guidance for players to find areas that are safe for them
Min level on items
- If new players get a high level item quickly, leveling up may become more difficult (for example because they are not hit anymore and therefore do not get atk/def xp).
- help wanted on creating a list of suggested min levels ({3016679})
- the lowest creature that drops the item can be a starting point for defining minimum levels
- fine tuning needed because:
- strong items with very low probability
- NPCs selling items (for example xin blanca selling low level items),
- quest rewards?
- laguz is going to work on the creature based approach
New dungeons
- killerm proposed the creation of a new Dungeon
- there is a tutorial on how to add maps at HowToUseTiledToCreateStendhalMaps
- Stendhal Creature Ideas explains which information is necessary to create new creatures and HowToAddCreaturesStendhal is the technical counterpart
- please join #arianne on IRC to discuss the creation of new dungeons in great detail
New quests
- omero suggested a 'cheque' you can spend at one of the seller NPC
Random Teleport
- love_puppet suggested that players are teleported at a random time to an area where they have to do some task.
- should have a good reward
- can catch bots
- may be annoying if you are on a journey with friends
Bank Book
- torvald suggested a bank book, which shows all your bank accounts
- being able to remember where you put things or come up with your own organisation system, is a challenge
- perhaps as a good quest reward but maybe not as an item you always keep
Fetching books quest
- omero suggested a repeatable fetch the book quest for different npcs (add quest link)
- the npc would have the book and the player collects it
- it could be hidden around them for player to find
- laguz added to this that something could be forced to be read from the book - a keyword
Runes quest
- reading a word from a book to collect which is hidden is similar to a runes quest idea
- runes could be used to get players into dungeons
More storage
- Players ask for more space in chests #1713621
- You already get more space as you grow stronger and get access to banks in more cities
- Many players don't seem to use the far chests like Ados or Zara's much
- We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc #2933768
- But putting a big box inside a chest sounds strange
- Changing size of chest mid game is not possible.
- Pets could have bag spaces #1937766
- Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar #2974131
- Portable chests
Account and character handling
- hendrik described the changes, which are now summarized at: Stendhal Account Merging
- existing accounts can be merged (see link above)
- I can login my characters "hendrik" and "hendrikus" at the same time even after merging them into one account
- there
will beis a new page variant of on the hall of fame: Me and my friends - merging accounts is optional, it is fine to keep them separated
- server admins can unmerge account, for example in case of password theft
- if someone is password sharing and the other person wants to exploit that, he can simple take all items.
- this has already happened in the past and is no new risk with account merging.
Password Sharing
- rules should be translated (start is done, please help)
- it is prohibited to share passwords for a number of reasons:
- one is that it is very unfair to other players if you let other people make progress on your account.
- that means you didn't make your own progress, someone else did.
- another is that sharing passwords might seem 'ok' between friends, to the friends. but things can turn bad. the friends can steal items from each other and then it makes a support problem when they complain.
- it has wasted a lot of spare time of the developers, therefore it is likely that you get banned
- you should never trust anyone with your password.
Website
- it is possible to change password there
- (next version of Stendhal will have a menu to open the password change page)
- on http://stendhalgame.org there is a "login" link in the upper right hand corner.
- this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
- the website has information which may also be useful to see in game, e.g. drops from a creature
Testing web starter
- please test the web based starter at https://stendhalgame.org/account/mycharacters.html
- click on your character and wait a bit
- does starting the game work for you?
- if you are not using Webstart normally, it will ask you to dowload on the first try.
- it works for axelf, but he only sees the coffee icon instead of the Stendhal logo icon
- tigertoes is missing box of text
Getting the word out
- I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
- So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :)
- how many players can be on at once?
- don't worry about player number limits.
- stendhalgame.org is a real server in a real data center.
- it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
Translating
Translating rules
- We have started to translate the introduction in various languaes.
- A big thank you to every one who worked on that.
- If you know other languages, please help with that.
- Either by improving already existing translations or adding new ones.
- Oslsachem translated to Spain and offered to do Portuguese
- omero offered to translate the rules to Italian
Translating game
- The translation system we had in place was removed since nobody ever completed 5% of translation needed
- It was promised that if anyone completes more than 75% it can be re added
- Coding it is rather simple
- Commitment would be needed to keep translating new material also
Closing meeting
- We'd like to thank everyone for attending.
- We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
- Feel free to join us in #arianne on freenode at any time.