Stendhal Development Meeting 2010-06-08/Result Log: Difference between revisions
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imported>Kymara Created page with '{{Stendhal Development Meeting 2010-06-08}} ===Stendhal introduction translation=== *Category:Stendhal Introduction has some translations for the Stendhal introduction text…' |
imported>Hendrik Brummermann No edit summary |
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{{Stendhal Development Meeting 2010-06-08}} |
{{Stendhal Development Meeting 2010-06-08}} |
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The next meeting is planned for Sunday 20th June at 2000-2100 server time (do <code>/info</code> in game to check server time) which is 1800-1900 GMT. |
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===Stendhal introduction translation=== |
===Stendhal introduction translation=== |
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*[[:Category:Stendhal Introduction]] has some translations for the Stendhal introduction text and we asked for help: |
*[[:Category:Stendhal Introduction]] has some translations for the [[Main_Page#Stendhal|Stendhal introduction text]] and we asked for help: |
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:*New translations of the text for other languages |
:*New translations of the text for other languages |
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:*Corrections to existing translations |
:*Corrections to existing translations |
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*Mostly people think the system of help from other players already works well and they are grateful for help |
*Mostly people think the system of help from other players already works well and they are grateful for help |
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*The reward is feeling involved |
*The reward is feeling involved |
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* non coward creatures to kill on the first zone |
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===Costumes=== |
===Costumes=== |
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*New costumes can be made from charas or by hand |
*New costumes can be made from [http://charas-project.net/charas2/index.php charas] or by hand |
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*We should explain the Graphics specification at [[StendhalRefactoringGraphics]] |
*We should explain the Graphics specification at [[StendhalRefactoringGraphics]] |
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*New players don't realise how to equip armor |
*New players don't realise how to equip armor |
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*A tutorial event to explain this when you get new armor would help |
*A tutorial event to explain this when you get new armor would help |
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*If you could see the 'character' window of another player you can see what they wear and so if they understood about equipment yet |
*If you could see the 'character' window of another player you can see what they wear and so if they understood about equipment yet {{tracker|3016681}} |
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*A guided tutorial which you work through was suggested (explaining all skills needed) |
*A guided tutorial which you work through was suggested (explaining all skills needed) |
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===Min level for more items=== |
===Min level for more items=== |
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*Lower level items don't yet have min levels |
*Lower level items don't yet have min levels |
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*It was suggested it would be fairer to add them |
*It was suggested it would be fairer and more interesting for new players to add them |
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*You can make a list of the itemname and the level plus a reasoning of what that min level fits |
*You can make a list of the itemname and the level plus a reasoning of what that min level fits {{tracker|3016679}} |
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===Marking dangerous areas=== |
===Marking dangerous areas=== |
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*Zones where the creatures are dangerous for your level could have a warning |
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*RP is balanced enough that we can calculate danger levels, we'd need to include creature numbers |
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*Perhaps it is simpler just to mark the zones dangerous for low level players and draw it directly on the maps |
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*A list of zones with a minimum level may also help |
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*It's not decided how the warning would appear visually - skull and crossbones is an idea |
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*First step is to code a /script that gathers some statistics: {{tracker|3016677}} |
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** [[media:Zone statistics without collision.xls]] |
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===Marking paths on the minimap=== |
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*Marking paths on the minimap would help new and old players |
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*They shouldn't use non-PVP (protected) areas just to do the marking, it should be a new map layer |
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*We need help drawing the paths: <player>pimp</player> was the first volunteer |
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