Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions
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{{Navigation for Stendhal Top}} |
{{Navigation for Stendhal Top|Developing}} |
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{{Navigation for Stendhal Developers}} |
{{Navigation for Stendhal Developers}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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** mounted animals for faster travel |
** mounted animals for faster travel |
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** players run the fastest that anything can run dune to limits in the way movement is handled in code |
** players run the fastest that anything can run dune to limits in the way movement is handled in code |
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== Summon Scrolls == |
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* Summon scrolls should become more powerful if you use them repeatedly. |
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* That was the original plan but there are some issues |
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* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules: |
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** Creatures are balanced to attack players who are wearing armor |
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** Creatures don't wear armor, so summoned creatures win against them easily. |
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** Need to reevaluate with the new RP-fighting rules. |
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* capturing creature with an empty summon scroll ({{tracker|1777651}}) |
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* Problem: Someone could summon a very big creature right outside Semos then. |
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* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there. |
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* Are summoned creatures an advantage if limited like this? |
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* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully |
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== Kennel == |
== Kennel == |
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