Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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{{Navigation for Stendhal Top}} |
{{Navigation for Stendhal Top|Developing}} |
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{{Navigation for Stendhal Developers}} |
{{Navigation for Stendhal Developers}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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* wiki page is quite old and needs to be updated |
* wiki page is quite old and needs to be updated |
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{{clear}} |
{{clear}} |
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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}} |
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== Types of Music == |
== Types of Music == |
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* main goal of music is to add ambient/atmosphere |
* main goal of music is to add ambient/atmosphere |
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* there should be different music for cities, forest, dungeons |
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** storyteller made some great examples of this, see patch tracker |
** storyteller made some great examples of this, see patch tracker |
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** some are very pretty and quiet and suitable for outdoors, a meadow |
** some are very pretty and quiet and suitable for outdoors, a meadow |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Old_Tavern.ogg The_Old_Tavern.ogg] (This is written by storyteller, and he comments that ' This background soundtrac..., 2009) |
** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Old_Tavern.ogg The_Old_Tavern.ogg] (This is written by storyteller, and he comments that ' This background soundtrac..., 2009) |
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== File Format |
== File Format == |
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* mp3 is problematic |
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* miasma: we could take midi-files. |
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* midi |
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* vomit: in the wiki stood something about ogg |
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* vomit: would flac do it either? |
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* vomit: i have one ambient track but it's in mp3 |
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* ogg |
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* blackfinix: convert it to ogg |
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** midi files can be converted |
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* blackfinix: ogg is open source |
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** prefered by many people |
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* blackfinix: flac is open source |
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* kiheru: with flac we would get rather large download sizes |
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* miasma: i'm for midi-files. |
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* vomit: flac would just be the source |
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* superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs? |
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* vomit: you could downsample it then for your own desired size |
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* blackfinix: a midi composition would work miasma. but i am not sure if he game can handle them |
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* humana: midi... |
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* blackfinix: if it was midi it would definitely have a retro sound to the game :) |
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* vomit: i think it should be ogg |
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* storyteller: do you think about 8-bit music? |
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* blackfinix: yes ogg is best bet |
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* storyteller: retro style? ;) |
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* plassy: full ack to ogg |
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* storyteller: thats right miasma |
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* vomit: but midis are tooooo oldschool |
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* miasma: i could try to make midi-files. thanks to guitar pro :D |
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* storyteller: no, I think we should not take music from anywhere... |
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* humana: storryteller what do you mean? |
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* plassy: what do you mean with anywhere? |
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* storyteller: well, to take it from any other source... Because of the copyright etc |
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* plassy: its a game |
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* humana: yes and a game has a background music |
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* humana: you can mute the music |
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* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you |
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* Oslsachem: music usually adds atmosphere to the game but not gameplay |
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* humana: so I don't know now... what do you think about a Blues or Jazz house? |
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* vomit: and there should be a soundtrack file, which you are able to download extra |
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* blackfinix: vomit yes ... like the sound files now |
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* superkym: adding music would still be rather a major change |
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* blackfinix: ok we can put that off for now, or create a ccommittee to look into it |
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* humana: who wrote music for stendhal already? |
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* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
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* vomit: atmospheric sounds in ogg would be better |
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
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* plassy: whats the problem with music... there is support for sound in java... or am I wrong? |
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* samson: I don't care about music / sounds as long as I can switch them off |
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* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
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== Controlling the music == |
== Controlling the music == |
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* the music files should be shipped with the client, just like tiles and images are, but as a separate package |
* the music files should be shipped with the client, just like tiles and images are, but as a separate package |
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* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing |
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing |
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* plan |
* plan: |
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*# Make mute persistent |
*# Make /mute persistent ({{tracker|2880973}}). |
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*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore) |
*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore) |
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*# include the music files in stendhal-FULL-0.xx.zip |
*# include the music files in stendhal-FULL-0.xx.zip |
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* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free |
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* it should be possible to switch sound/music off |
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* music needs quite a bit of coding, the existing sound system needs some cleanup |
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* there are ogg files provided to test with, so the missing computer code is the show stopper |
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== Volunteers == |
== Volunteers == |
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