Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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{{Navigation for Stendhal Top|Developing}} |
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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}} |
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{{Navigation for Stendhal Developers}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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__TOC__ |
__TOC__ |
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* there's a text on sound and music at [[Stendhal Sound]] |
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* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this? |
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* wiki page is quite old and needs to be updated |
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* humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal... |
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{{clear}} |
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* hendrik: And too many other things to work on. |
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* vomit: there's a text in the wiki about this |
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* humana: what kind of music? |
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* humana: I can do maybe something with cheatdomi |
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* vomit: chilling tunes |
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* humana: I like it if there is a jazz house! |
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* storyteller: humana, I already produced a four music tracks for Stendhal :) |
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* vomit: maybe ambient or classic with a touch of medieval tunes |
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* humana: it's difficult to write something for all places vomit |
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* humana: you want for dungeons for example other music |
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* humana: storyteller? where can I hear this music? |
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* storyteller: it is added to the patches tracker |
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* storyteller: it´s something for ambient/atmosphere |
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* miasma: we could take midi-files. |
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* superkym: storyteller's music is really good. but adding to the game it is another thing |
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* storyteller: I produced it myself |
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* humana: okay teller I will hear it |
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* humana: kymi? what do you mean? |
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* superkym: pepsz, you can write this already |
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* plassy: maybe we can find some music at jamendo.com... it's creative common |
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* humana: I like some music for your heart |
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* humana: like blues and jazz |
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== Types of Music == |
== Types of Music == |
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* main goal of music is to add ambient/atmosphere |
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* music should be played adaptively according to the place and situation, to give it more value. |
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** storyteller made some great examples of this, see patch tracker |
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** some are very pretty and quiet and suitable for outdoors, a meadow |
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** some are dark and scary like for a dungeon |
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** a jazz room was suggested, does it fit into the world? |
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* need to compromise between file size and loops being long enough not to get monotonic |
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* files provided and [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/music/ committed to CVS] |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Deep_Forest.ogg Deep_Forest.ogg] (This music by storyteller from patch 2665588 is ideal for outdoors as it has bir..., 2009) |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Demiurgo_ANewHomeland.ogg Demiurgo_ANewHomeland.ogg] (Added final version of demiurgos song, 2006 ) |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/Sacred_Moments.ogg Sacred_Moments.ogg] (This piece of music by storyteller from patch 2672345 has a majestic and serious..., 2009) |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Forsaken_Mine.ogg The_Forsaken_Mine.ogg] (This is written by storyteller, atmospheric background music ideal for caves or ..., 2009) |
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** [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/music/The_Old_Tavern.ogg The_Old_Tavern.ogg] (This is written by storyteller, and he comments that ' This background soundtrac..., 2009) |
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== File Format == |
== File Format == |
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* vomit: in the wiki stood something about ogg |
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* vomit: would flac do it either? |
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* vomit: i have one ambient track but it's in mp3 |
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* miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home |
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* blackfinix: convert it to ogg |
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* blackfinix: ogg is open source |
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* blackfinix: flac is open source |
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* kiheru: with flac we would get rather large download sizes |
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* miasma: i'm for midi-files. |
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* vomit: flac would just be the source |
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* superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs? |
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* vomit: you could downsample it then for your own desired size |
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* blackfinix: a midi composition would work miasma. but i am not sure if he game can handle them |
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* plassy: midi and linux isn't a good idea |
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* humana: midi... |
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* blackfinix: if it was midi it would definitely have a retro sound to the game :) |
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* vomit: i think it should be ogg |
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* storyteller: do you think about 8-bit music? |
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* blackfinix: yes ogg is best bet |
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* storyteller: retro style? ;) |
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* plassy: full ack to ogg |
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* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these |
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* storyteller: thats right miasma |
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* vomit: but midis are tooooo oldschool |
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* miasma: i could try to make midi-files. thanks to guitar pro :D |
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* tigertoes: i dont think you can get the range in midi files as you can in ogg |
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* mp3 is problematic |
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== Other == |
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* midi |
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** midi-files can be repeated the whole time aren't so big files and you can make them easy at home |
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** midi and linux may be a problem |
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** midi would have a retro touch, like lufia or secret of mana or sth. |
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* ogg |
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** midi files can be converted |
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** prefered by many people |
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** cannot get the range in midi files as you can in ogg |
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== Controlling the music == |
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* storyteller: no, I think we should not take music from anywhere... |
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* humana: storryteller what do you mean? |
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* plassy: what do you mean with anywhere? |
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* storyteller: well, to take it from any other source... Because of the copyright etc |
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* plassy: its a game |
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* humana: yes and a game has a background music |
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* humana: you can mute the music |
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* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you |
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* Oslsachem: music usually adds atmosphere to the game but not gameplay |
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* humana: so I don't know now... what do you think about a Blues or Jazz house? |
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* music is played by client |
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* on commands provided by the server |
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* music should depended on zone, "atmosphere" property of zone that is sent to client |
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* synchronization |
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** there is an unwritten rule that all the players should see the same thing |
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** problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in |
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** the music should fade in, there is no need to hear it from the start |
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** music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now |
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* other triggers |
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** there might be special music during a fight against a very strong monsters |
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** it was suggested that music may be faster when low on health |
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== Multiple programs with music == |
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* vomit: and there should be a soundtrack file, which you are able to download extra |
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* blackfinix: vomit yes ... like the sound files now |
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* superkym: adding music would still be rather a major change |
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* music should only be played if the Stendhal client is the active window |
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* so when you have two clients open (for example while testing) you don't get a mess |
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* a workaround would be to mute one client manually. |
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* for example when the other music source is not related to Stendhal |
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== Shipping Music Files == |
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* blackfinix: ok we can put that off for now, or create a ccommittee to look into it |
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* humana: who wrote music for stendhal already? |
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* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
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* vomit: atmospheric sounds in ogg would be better |
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
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* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
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* plassy: whats the problem with music... there is support for sound in java... or am I wrong? |
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* samson: I don't care about music / sounds as long as I can switch them off |
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* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
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* the music files should be shipped with the client, just like tiles and images are, but as a separate package |
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== Triggering Background Music == |
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* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing |
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* plan: |
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*# Make /mute persistent ({{tracker|2880973}}). |
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*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore) |
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*# include the music files in stendhal-FULL-0.xx.zip |
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== Other == |
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* Oslsachem: there's the question whether music should be played individually for each player or whether it should be associated with the zone... |
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* hendrik: There should be different music for cities, forest, dungeons. |
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* hendrik: So it would be zone depended. |
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* hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic. |
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* plassy: music have to add atmosphere |
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* superkym: yes and storyteller's music are great examples of this |
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* storyteller: Thanks very much :) |
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* superkym: some are very pretty and quiet and suitable for outdoors, a meadow |
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* superkym: some are dark and scary like for a dungeon |
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* Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
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* superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
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* yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones |
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* blackfinix: osl that wouuld be ok though? |
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* hendrik: There is this problem: |
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* hendrik: Player One enters the zone. |
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* hendrik: The music starts. |
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* hendrik: 30 second later player Two enters the zone. |
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* storyteller: Then the music has to be played for every single player |
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* hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track? |
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* tigertoes: if it is a loop, wouldnt that mean it doesnt matter? |
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* vomit: the music should play for each player |
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* tigertoes: same concept for when you have music on telephone and they put you on hold |
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* storyteller: yes, tigertoes... for loops it doesnt matter |
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* love_puppet: or maybe the player 2 picks up 30s in to the track |
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* vomit: that should be controlled locally by the client |
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* plassy: the music should fade in... there is no need to hear it from the start |
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* hendrik: Always starting at the beginning of the file is a lot easier to code. |
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* plassy: except if special events arise |
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* yoriy: id like to have music in client instead server |
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* plassy: hendrik: i dont see the problem... dosn't java handle this? |
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* plassy: isn't there any library? |
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* superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok |
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* jesco: yes it is |
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* hendrik: okay, that makes things easier. |
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* Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it... |
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* kiheru: java does not handle everything. there's still a lot about the behaviour to code |
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* blackfinix: wouldn't all this music be very resource hungry? |
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* Oslsachem: you could play with the music tempo, increasing it when a player has low health |
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* humana: so if you want some music for some maps... I am here, I have guitar pro .. and domi have a better programm |
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* miasma: like the time-out music in super mario, oslsachem? ;) |
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* kiheru: maybe eventually osl. first we need something that works |
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== Multi Account Playing == |
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* humana: what is if you play with 2 accounts? |
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* humana: you have to mute one? |
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* humana: otherwise maybe it sounds really strange |
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* hendrik: It may be a good idea to only play the music if the client is the active window. |
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* kiheru: you'd mute the music of one, unless you want a cacophony |
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* superkym: well they may not even be in the same zone humana... yes i guess you would choose to mute one or hendrik's idea |
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* blackfinix: but that would be the players problem if he/she choses to play more than one char |
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== Shipping Music Files == |
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* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free |
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* superkym: blackfinix the music itself would be shipped with the client, just like tiles and images are |
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* it should be possible to switch sound/music off |
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* superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing |
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* music needs quite a bit of coding, the existing sound system needs some cleanup |
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* kiheru: as a separate package, I'd prefer |
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* there are ogg files provided to test with, so the missing computer code is the show stopper |
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* tigertoes: i agree to the separate package... if someone wants music, they can download it separately |
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* superkym: or a FULL client and a client without sounds |
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* Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess... |
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* superkym: like we already have |
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* plassy: no... no stream |
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* superkym: Oslsachem i'm really not sure that's necessary |
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* kiheru: no reason to stream. waste of bandwidth |
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* hendrik: i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0... |
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* kiheru: just have a "atmosphere" property for the zones that's send to the client |
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* superkym: if you really wanted to make it start at the correct place you'd send what moment in the track to start from but not stream |
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== Volunteers == |
== Volunteers == |
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* storyteller and miasma volunteered to do the music |
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* hendrik: does someone volunteer? |
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* hendrik volunteered to fix /mute and include the sound files into the normal stendhal-0.xx.zip download, so that the music files can go into stendhal-FULL-0.xx.zip |
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* superkym: btw osl you're outside my window. can you come to the table? |
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* |
* plassy volunteered to do the java coding |
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* it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or issues. |
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* taron: Ronaldo!!! |
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* superkym: thanks, hendrik |
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* storyteller: volunteer for what? ;) |
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* humana: oslachem? |
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* blackfinix: to lead the music commitee? |
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* hendrik: for creating music files, for writing to code to use them. |
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* kiheru: cI donburied under all my tasks already :-( |
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* storyteller: I´ll produce the music :) |
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* hendrik: I think it may be a good idea to just start with two small files for testing, not putting to much time into it until the code works. |
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* plassy: maybi i can help with the music programming |
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* plassy: i only have to look a bit in the java docs |
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* kiheru: the code is the critical part for now, so help for that is very welcome :-) |
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* storyteller: Okay, Miasma and I do the music :) |
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* hendrik: plassy, it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or need some pointing around the Stendhal source code. |
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Latest revision as of 03:44, 1 March 2010
- Meeting
- Result Log
- Raw Chat Log
- there's a text on sound and music at Stendhal Sound
- wiki page is quite old and needs to be updated
Types of Music
- main goal of music is to add ambient/atmosphere
- music should be played adaptively according to the place and situation, to give it more value.
- storyteller made some great examples of this, see patch tracker
- some are very pretty and quiet and suitable for outdoors, a meadow
- some are dark and scary like for a dungeon
- a jazz room was suggested, does it fit into the world?
- need to compromise between file size and loops being long enough not to get monotonic
- files provided and committed to CVS
- Deep_Forest.ogg (This music by storyteller from patch 2665588 is ideal for outdoors as it has bir..., 2009)
- Demiurgo_ANewHomeland.ogg (Added final version of demiurgos song, 2006 )
- Sacred_Moments.ogg (This piece of music by storyteller from patch 2672345 has a majestic and serious..., 2009)
- The_Forsaken_Mine.ogg (This is written by storyteller, atmospheric background music ideal for caves or ..., 2009)
- The_Old_Tavern.ogg (This is written by storyteller, and he comments that ' This background soundtrac..., 2009)
File Format
- mp3 is problematic
- midi
- midi-files can be repeated the whole time aren't so big files and you can make them easy at home
- midi and linux may be a problem
- midi would have a retro touch, like lufia or secret of mana or sth.
- ogg
- midi files can be converted
- prefered by many people
- cannot get the range in midi files as you can in ogg
Controlling the music
- music is played by client
- on commands provided by the server
- music should depended on zone, "atmosphere" property of zone that is sent to client
- synchronization
- there is an unwritten rule that all the players should see the same thing
- problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in
- the music should fade in, there is no need to hear it from the start
- music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now
- other triggers
- there might be special music during a fight against a very strong monsters
- it was suggested that music may be faster when low on health
Multiple programs with music
- music should only be played if the Stendhal client is the active window
- so when you have two clients open (for example while testing) you don't get a mess
- a workaround would be to mute one client manually.
- for example when the other music source is not related to Stendhal
Shipping Music Files
- the music files should be shipped with the client, just like tiles and images are, but as a separate package
- streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
- plan:
- Make /mute persistent (#2880973).
- include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore)
- include the music files in stendhal-FULL-0.xx.zip
Other
- we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free
- it should be possible to switch sound/music off
- music needs quite a bit of coding, the existing sound system needs some cleanup
- there are ogg files provided to test with, so the missing computer code is the show stopper
Volunteers
- storyteller and miasma volunteered to do the music
- hendrik volunteered to fix /mute and include the sound files into the normal stendhal-0.xx.zip download, so that the music files can go into stendhal-FULL-0.xx.zip
- plassy volunteered to do the java coding
- it may be a good idea to join #arianne on irc freenode. Please ask there if you have any questions or issues.