Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
Summon Scrolls: added pointer to tracker about capturing creatures
imported>Hendrik Brummermann
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{{Navigation for Stendhal Top}}
{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}
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* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit ({{tracker|2905264}}).
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit ({{tracker|2905264}}).
* It was suggested that animal masks from Fidorea in ados could stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* It was suggested that animal masks from Fidorea in ados could stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki ({{tracker|2892214}}).
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki (<del>{{tracker|2892214}}</del> ''fixed by kiheru and kymara'').
* Enabled and minimized keyring pops up on every zone change (<del>{{tracker|1815905}}</del> fixed)
* Enabled and minimized keyring pops up on every zone change (<del>{{tracker|1815905}}</del> fixed)
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* The black pearl image could be improved
* The black pearl image could be improved (done; a new image in CVS now)
* An NPC for offering items to other players in being worked on


== Mute ==
== Mute ==


* /mute should to be remembered across restarts ({{tracker|2880973}}).
* /mute should to be remembered across restarts (<del>{{tracker|2880973}}</del> fixed).
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off" ({{tracker|2905154}}).
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off" (<del>{{tracker|2905154}}</del> fixed).

== Summon Scrolls ==

* Summon scrolls should become more powerful if you use them repeatedly.
* That was the original plan but there are some issues
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who are wearing armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* capturing creature with an empty summon scroll ({{tracer|1777651}})
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully


== Size of bag ==
== Size of bag ==
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* There should be poison arrows and weapons
* There should be poison arrows and weapons
** currently only players can be poisoned, needs some moving of code blocks
** currently only players can be poisoned, needs some moving of code blocks
** those weapons should be created by the adventurers
** those weapons should be created by the adventurers by applying poison to them ({{tracker|1591445}})
* there should be special antidotes for stronger poison
* there should be special antidotes for stronger poison


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== Quest Log ==
== Quest Log ==


* We want a quest log that records the progress of quests. For example something like this:
* We want a quest log that records the progress of quests ({{tracker|1716575}}).


* Helping Tad
* For example something like this: Helping Tad
** I have met Tad in Semos Townhall
** I have met Tad in Semos Townhall
** He asked me to buy a flask from Margaret in Semos Tavern.
** He asked me to buy a flask from Margaret in Semos Tavern.
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* those text boxed may guide you
* those text boxed may guide you
* or there may be a in world sign near the city entrance which points to the important locations
* or there may be a in world sign near the city entrance which points to the important locations

== Trade System ==
* A trade system was asked about and it was confirmed that we are working on it


== Training ==
== Training ==