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	<id>https://meet.konsthol.eu/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.142.188.35</id>
	<title>Arianne - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://meet.konsthol.eu/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.142.188.35"/>
	<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=Special:Contributions/139.142.188.35"/>
	<updated>2026-05-17T14:47:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=118889</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=118889"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=95072</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=95072"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=78767</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=78767"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=59470</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=59470"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=36448</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=36448"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=18278</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=18278"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=272</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=272"/>
		<updated>2005-03-04T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Sound efects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hit sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=118888</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=118888"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=95071</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=95071"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=78766</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=78766"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=59469</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=59469"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=36447</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=36447"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=18277</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=18277"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
	<entry>
		<id>https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=271</id>
		<title>StendhalOpenTasks</title>
		<link rel="alternate" type="text/html" href="https://meet.konsthol.eu/w/index.php?title=StendhalOpenTasks&amp;diff=271"/>
		<updated>2005-03-04T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;139.142.188.35: /* Animated objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stendhal needs lots of hands to improve.&amp;lt;br&amp;gt;&lt;br /&gt;
We need help with:&lt;br /&gt;
= GFX =&lt;br /&gt;
We do need new original GFX.&lt;br /&gt;
We have two diferent sets of GFX: animated objects and static objects.&lt;br /&gt;
== Animated objects ==&lt;br /&gt;
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.&lt;br /&gt;
&lt;br /&gt;
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif&lt;br /&gt;
&lt;br /&gt;
Size can be different and there is no standard sprite size.&lt;br /&gt;
&lt;br /&gt;
Each type of object has a different animation set.&lt;br /&gt;
&lt;br /&gt;
We do need the next set of sprites:&lt;br /&gt;
# Player(s) - several modifications of the same sprite.&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Eat food&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Attack&lt;br /&gt;
## Being hit&lt;br /&gt;
## Dead&lt;br /&gt;
## Chat - whatever noise wolves does.&lt;br /&gt;
# NPC Seller and Buyer&lt;br /&gt;
## Move ( UP, DOWN, LEFT, RIGHT )&lt;br /&gt;
## Chat&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
We also need some tiles for the game:&lt;br /&gt;
# Tree(s)&lt;br /&gt;
# House(s)&lt;br /&gt;
# Fence&lt;br /&gt;
# Land tile&lt;br /&gt;
# Grass tile&lt;br /&gt;
# Bush&lt;br /&gt;
# Bush with fruits - aka food &lt;br /&gt;
&lt;br /&gt;
We need each tile in a different image file. &lt;br /&gt;
&lt;br /&gt;
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...&lt;br /&gt;
&lt;br /&gt;
That is enough to fullfil Stendhal 0.10 release.&lt;br /&gt;
&lt;br /&gt;
= SFX =&lt;br /&gt;
== Sound efects ==&lt;br /&gt;
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.&lt;br /&gt;
Sounds should loop correctly and should be recorded in MP3 format.&lt;br /&gt;
&lt;br /&gt;
We do need SFX for:&lt;br /&gt;
# Player&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
# Sheep&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Eat sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Beeeee! )&lt;br /&gt;
# Wolf&lt;br /&gt;
## Move sound ( Walk )&lt;br /&gt;
## Attack sound&lt;br /&gt;
## Being hitted sound&lt;br /&gt;
## Dead sound&lt;br /&gt;
## Chat sound ( Auuuuuuu! )&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
We don&#039;t need music by now.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry.&lt;br /&gt;
&lt;br /&gt;
= Plot =&lt;br /&gt;
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.&lt;/div&gt;</summary>
		<author><name>139.142.188.35</name></author>
	</entry>
</feed>