Class FruitsForCoralia
java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.FruitsForCoralia
- All Implemented Interfaces:
IQuest
QUEST: Fruits for Coralia
PARTICIPANTS:
- Coralia (Bar-maid of Ado tavern)
- Coralia introduces herself and asks for a variety of fresh fruits for her hat.
- You collect the items.
- Coralia sees your items, asks for them then thanks you.
- XP: 300
- <1-5> Crepes Suzettes
- <2-8> Minor Potions
- Karma: 6 total (5 + 1)
- After 1 week, fit with the withering of the fruits
- Author:
- pinchanzee
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final StringRequired items for the quest.static final StringNOTE: Reward has not been set, nor has the XP.Fields inherited from class games.stendhal.server.maps.quests.AbstractQuest
npcs, questInfo -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidadds the quest to the game world (e.g.getHistory(Player player) Gets a the quest history for the given player, written in the first person.intReturns the minimum level of player expected to start the quest.getName()Returns the name of the quest.Returns the starter NPC for the quest, or null if there is noneReturns the region where the quest adventure takes place (or begins), or null for global questsThe slot-name in !quests.booleanisRepeatable(Player player) May the quest be repeated?voidMethods inherited from class games.stendhal.server.maps.quests.AbstractQuest
fillQuestInfo, fillQuestInfo, fillQuestInfo, fillQuestInfo, getCompletedCount, getFormattedHistory, getHint, getQuestInfo, isCompleted, isStarted, isVisibleOnQuestStatus, isVisibleOnQuestStatus, removeFromWorld, updatePlayer
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Field Details
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QUEST_SLOT
NOTE: Reward has not been set, nor has the XP. left them default here, but in the JUnit test called reward item "REWARD" temporarily- See Also:
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NEEDED_ITEMS
Required items for the quest.- See Also:
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Constructor Details
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FruitsForCoralia
public FruitsForCoralia()
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Method Details
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addToWorld
public void addToWorld()Description copied from interface:IQuestadds the quest to the game world (e.g. by placing SpeakerNPCs there)- Specified by:
addToWorldin interfaceIQuest- Specified by:
addToWorldin classAbstractQuest
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getSlotName
Description copied from class:AbstractQuestThe slot-name in !quests.- Specified by:
getSlotNamein interfaceIQuest- Specified by:
getSlotNamein classAbstractQuest- Returns:
- the slot's name
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getName
Description copied from interface:IQuestReturns the name of the quest.- Specified by:
getNamein interfaceIQuest- Specified by:
getNamein classAbstractQuest- Returns:
- name
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getMinLevel
public int getMinLevel()Description copied from interface:IQuestReturns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods- Specified by:
getMinLevelin interfaceIQuest- Overrides:
getMinLevelin classAbstractQuest- Returns:
- level
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isRepeatable
Description copied from interface:IQuestMay the quest be repeated?- Specified by:
isRepeatablein interfaceIQuest- Overrides:
isRepeatablein classAbstractQuest- Parameters:
player- Player- Returns:
- true, if it can be repeated, false otherwise
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getRegion
Description copied from class:AbstractQuestReturns the region where the quest adventure takes place (or begins), or null for global quests- Specified by:
getRegionin interfaceIQuest- Overrides:
getRegionin classAbstractQuest- Returns:
- region, or null for global quests
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getHistory
Description copied from interface:IQuestGets a the quest history for the given player, written in the first person.- Parameters:
player- Player- Returns:
- list of history item-names
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prepareQuestStep
public void prepareQuestStep() -
getNPCName
Description copied from class:AbstractQuestReturns the starter NPC for the quest, or null if there is none- Specified by:
getNPCNamein interfaceIQuest- Overrides:
getNPCNamein classAbstractQuest- Returns:
- NPC name, or null for quests with no starter NPC
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