Class CodedMessageFromFinnFarmer
java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.CodedMessageFromFinnFarmer
- All Implemented Interfaces:
IQuest
QUEST: Coded Message from Finn Farmer
PARTICIPANTS:
- Finn Farmer, a little boy playing in the backyard
- George, a child in Ados park
- Finn Farmer tells you a coded message
- Relay the coded message to George, who will tell you a new coded message as answer
- Relay the answer to Finn Farmer
- XP +200
- You can repeat it once per day.
- Author:
- kymara, hendrik
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclasscreates, stores and says a coded messageclassdoes the sentence look like a possible coded message? -
Field Summary
Fields inherited from class games.stendhal.server.maps.quests.AbstractQuest
npcs, questInfo -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidadds the quest to the game world (e.g.getHistory(Player player) Gets a the quest history for the given player, written in the first person.intReturns the minimum level of player expected to start the quest.getName()Returns the name of the quest.Returns the starter NPC for the quest, or null if there is noneReturns the region where the quest adventure takes place (or begins), or null for global questsThe slot-name in !quests.booleanisRepeatable(Player player) May the quest be repeated?Methods inherited from class games.stendhal.server.maps.quests.AbstractQuest
fillQuestInfo, fillQuestInfo, fillQuestInfo, fillQuestInfo, getCompletedCount, getFormattedHistory, getHint, getQuestInfo, isCompleted, isStarted, isVisibleOnQuestStatus, isVisibleOnQuestStatus, removeFromWorld, updatePlayer
-
Constructor Details
-
CodedMessageFromFinnFarmer
public CodedMessageFromFinnFarmer()
-
-
Method Details
-
getHistory
Description copied from interface:IQuestGets a the quest history for the given player, written in the first person.- Parameters:
player- Player- Returns:
- list of history item-names
-
addToWorld
public void addToWorld()Description copied from interface:IQuestadds the quest to the game world (e.g. by placing SpeakerNPCs there)- Specified by:
addToWorldin interfaceIQuest- Specified by:
addToWorldin classAbstractQuest
-
getSlotName
Description copied from class:AbstractQuestThe slot-name in !quests.- Specified by:
getSlotNamein interfaceIQuest- Specified by:
getSlotNamein classAbstractQuest- Returns:
- the slot's name
-
getName
Description copied from interface:IQuestReturns the name of the quest.- Specified by:
getNamein interfaceIQuest- Specified by:
getNamein classAbstractQuest- Returns:
- name
-
getMinLevel
public int getMinLevel()Description copied from interface:IQuestReturns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods- Specified by:
getMinLevelin interfaceIQuest- Overrides:
getMinLevelin classAbstractQuest- Returns:
- level
-
getRegion
Description copied from class:AbstractQuestReturns the region where the quest adventure takes place (or begins), or null for global quests- Specified by:
getRegionin interfaceIQuest- Overrides:
getRegionin classAbstractQuest- Returns:
- region, or null for global quests
-
getNPCName
Description copied from class:AbstractQuestReturns the starter NPC for the quest, or null if there is none- Specified by:
getNPCNamein interfaceIQuest- Overrides:
getNPCNamein classAbstractQuest- Returns:
- NPC name, or null for quests with no starter NPC
-
isRepeatable
Description copied from interface:IQuestMay the quest be repeated?- Specified by:
isRepeatablein interfaceIQuest- Overrides:
isRepeatablein classAbstractQuest- Parameters:
player- Player- Returns:
- true, if it can be repeated, false otherwise
-