Class AdventureIsland
java.lang.Object
games.stendhal.server.maps.quests.AbstractQuest
games.stendhal.server.maps.quests.AdventureIsland
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IQuest
This simply reads the slot for Adventure Island so it can be shown
in the travel log.
See `games.stendhal.server.maps.magic.house1` for the actual quest
code.
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Field Summary
Fields inherited from class games.stendhal.server.maps.quests.AbstractQuest
npcs, questInfo -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidadds the quest to the game world (e.g.getHistory(Player player) Gets a the quest history for the given player, written in the first person.intReturns the minimum level of player expected to start the quest.getName()Returns the name of the quest.Returns the starter NPC for the quest, or null if there is noneThe slot-name in !quests.booleanisCompleted(Player player) Was the quest completed? Note: A quest can be completed without its status being "Done" (e.booleanisRepeatable(Player player) May the quest be repeated?Methods inherited from class games.stendhal.server.maps.quests.AbstractQuest
fillQuestInfo, fillQuestInfo, fillQuestInfo, fillQuestInfo, getCompletedCount, getFormattedHistory, getHint, getQuestInfo, getRegion, isStarted, isVisibleOnQuestStatus, isVisibleOnQuestStatus, removeFromWorld, updatePlayer
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Constructor Details
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AdventureIsland
public AdventureIsland()
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Method Details
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getSlotName
Description copied from class:AbstractQuestThe slot-name in !quests.- Specified by:
getSlotNamein interfaceIQuest- Specified by:
getSlotNamein classAbstractQuest- Returns:
- the slot's name
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getName
Description copied from interface:IQuestReturns the name of the quest.- Specified by:
getNamein interfaceIQuest- Specified by:
getNamein classAbstractQuest- Returns:
- name
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getNPCName
Description copied from class:AbstractQuestReturns the starter NPC for the quest, or null if there is none- Specified by:
getNPCNamein interfaceIQuest- Overrides:
getNPCNamein classAbstractQuest- Returns:
- NPC name, or null for quests with no starter NPC
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getMinLevel
public int getMinLevel()Description copied from interface:IQuestReturns the minimum level of player expected to start the quest. Used for choosing which hints to give. To set a hard minimum level requirement for doing the quest, use level related ChatConditions in the quest methods- Specified by:
getMinLevelin interfaceIQuest- Overrides:
getMinLevelin classAbstractQuest- Returns:
- level
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getHistory
Description copied from interface:IQuestGets a the quest history for the given player, written in the first person.- Parameters:
player- Player- Returns:
- list of history item-names
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addToWorld
public void addToWorld()Description copied from interface:IQuestadds the quest to the game world (e.g. by placing SpeakerNPCs there)- Specified by:
addToWorldin interfaceIQuest- Specified by:
addToWorldin classAbstractQuest
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isCompleted
Description copied from interface:IQuestWas the quest completed? Note: A quest can be completed without its status being "Done" (e. g. rejected, failed).- Specified by:
isCompletedin interfaceIQuest- Overrides:
isCompletedin classAbstractQuest- Parameters:
player- Player- Returns:
- true, if it was completed, false otherwise
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isRepeatable
Description copied from interface:IQuestMay the quest be repeated?- Specified by:
isRepeatablein interfaceIQuest- Overrides:
isRepeatablein classAbstractQuest- Parameters:
player- Player- Returns:
- true, if it can be repeated, false otherwise
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