Uses of Class
games.stendhal.server.core.pathfinder.FixedPath
Packages that use FixedPath
Package
Description
Lua scripting interface.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
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Uses of FixedPath in games.stendhal.server.core.pathfinder
Fields in games.stendhal.server.core.pathfinder declared as FixedPath -
Uses of FixedPath in games.stendhal.server.core.scripting.lua
Methods in games.stendhal.server.core.scripting.lua that return FixedPath -
Uses of FixedPath in games.stendhal.server.entity
Methods in games.stendhal.server.entity that return FixedPathMethods in games.stendhal.server.entity with parameters of type FixedPathModifier and TypeMethodDescriptionfinal voidSet a path for this entity to follow.final voidSet a path for this entity to follow.voidGuidedEntity.setPathAndPosition(FixedPath path) Set path & starting position for entity. -
Uses of FixedPath in games.stendhal.server.entity.npc.interaction
Methods in games.stendhal.server.entity.npc.interaction that return FixedPathModifier and TypeMethodDescriptionNPCFollowing.getOneThirdOfPath(FixedPath path) return 1/3 of follower's pathMethods in games.stendhal.server.entity.npc.interaction with parameters of type FixedPathModifier and TypeMethodDescriptionNPCFollowing.getOneThirdOfPath(FixedPath path) return 1/3 of follower's path