Uses of Package
games.stendhal.common
Packages that use games.stendhal.common
Package
Description
the Stendhal Client.
entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
the user interface including all dialogs, the main game window and
views for the game entities.
common classes for both server and client.
implements the NPC conversation parser.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
Events are notifications send from the server to the clients.
-
Classes in games.stendhal.common used by games.stendhal.clientClassDescriptionThis class loads the map and allow you to determine if a player collides or not with any of the non trespasable areas of the world.a direction to face or walk to
-
Classes in games.stendhal.common used by games.stendhal.client.entityClassDescriptiona direction to face or walk toA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.client.guiClassDescriptiona direction to face or walk toA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.client.gui.chatlogClassDescriptionA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.client.gui.j2d.entity.helpers
-
Classes in games.stendhal.common used by games.stendhal.client.gui.trade
-
Classes in games.stendhal.common used by games.stendhal.commonClassDescriptiona direction to face or walk toErrorDrain registers error messages while executing some algorithm like parsing command line texts.callback which is invoked for each pointA logical notification type, which can be mapped to UI specific contexts.the state of the trading.
-
Classes in games.stendhal.common used by games.stendhal.common.parserClassDescriptionErrorBuffer stores and concatenates multiple error messages.ErrorDrain registers error messages while executing some algorithm like parsing command line texts.
-
Classes in games.stendhal.common used by games.stendhal.server.core.engineClassDescriptionThis class loads the map and allow you to determine if a player collides or not with any of the non trespasable areas of the world.A logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.server.core.eventsClassDescriptionA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.server.core.pathfinder
-
Classes in games.stendhal.common used by games.stendhal.server.entityClassDescriptiona direction to face or walk toA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.server.entity.mapstuff.block
-
Classes in games.stendhal.common used by games.stendhal.server.entity.mapstuff.portal
-
Classes in games.stendhal.common used by games.stendhal.server.entity.npc
-
Classes in games.stendhal.common used by games.stendhal.server.entity.npc.actionClassDescriptiona direction to face or walk toA logical notification type, which can be mapped to UI specific contexts.
-
Classes in games.stendhal.common used by games.stendhal.server.entity.playerClassDescriptiona direction to face or walk toA logical notification type, which can be mapped to UI specific contexts.the state of the trading.
-
Classes in games.stendhal.common used by games.stendhal.server.eventsClassDescriptionA logical notification type, which can be mapped to UI specific contexts.the state of the trading.
-
Classes in games.stendhal.common used by games.stendhal.server.maps.nalwor.forest