Uses of Enum Class
games.stendhal.common.constants.SoundLayer
Packages that use SoundLayer
Package
Description
common classes for both server and client.
Events are notifications send from the server to the clients.
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Uses of SoundLayer in games.stendhal.common.constants
Methods in games.stendhal.common.constants that return SoundLayerModifier and TypeMethodDescriptionstatic SoundLayerReturns the enum constant of this class with the specified name.static SoundLayer[]SoundLayer.values()Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of SoundLayer in games.stendhal.server.entity.mapstuff.sound
Constructors in games.stendhal.server.entity.mapstuff.sound with parameters of type SoundLayerModifierConstructorDescriptionLoopedSoundSource(String sound, int radius, int volume, SoundLayer layer) Create an ambient sound area. -
Uses of SoundLayer in games.stendhal.server.events
Constructors in games.stendhal.server.events with parameters of type SoundLayerModifierConstructorDescriptionSoundEvent(SoundID id, int radius, int volume, SoundLayer layer) Creates a new sound event using an ID with specified range and volume.SoundEvent(SoundID id, int volume, SoundLayer layer) Creates a new sound event using an ID with a volume and infinite range.SoundEvent(SoundID id, SoundLayer layer) Creates a new sound event using an ID with an infinite range.SoundEvent(String sound, int radius, int volume, SoundLayer layer) Creates a new sound event with specified range and volume.SoundEvent(String sound, int volume, SoundLayer layer) Creates a new sound event with a volume and infinite range.SoundEvent(String sound, SoundLayer layer) Creates a new sound event with an infinite range.