Uses of Class
games.stendhal.client.sound.manager.SoundManagerNG.Sound
Packages that use SoundManagerNG.Sound
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Uses of SoundManagerNG.Sound in games.stendhal.client.sound.manager
Methods in games.stendhal.client.sound.manager that return SoundManagerNG.SoundModifier and TypeMethodDescriptionSoundManagerNG.Sound.clone()SoundManagerNG.openSound(AudioResource AudioResource, SoundFileType fileType, int numSamplesPerChunk, boolean enableStreaming) Methods in games.stendhal.client.sound.manager that return types with arguments of type SoundManagerNG.SoundMethods in games.stendhal.client.sound.manager with parameters of type SoundManagerNG.SoundModifier and TypeMethodDescriptionvoidSoundManagerNG.changeAudibleArea(SoundManagerNG.Sound sound, AudibleArea area) voidSoundManagerNG.changeLayer(SoundManagerNG.Sound sound, int layerLevel) voidSoundManagerNG.changeVolume(SoundManagerNG.Sound sound, float volume) voidSoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration) voidSoundManagerNG.stop(SoundManagerNG.Sound sound, Time fadeOutDuration) -
Uses of SoundManagerNG.Sound in games.stendhal.client.sound.sound
Methods in games.stendhal.client.sound.sound that return SoundManagerNG.SoundModifier and TypeMethodDescriptionExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)